VIDEO TRAILER | ARTSTATION POST
Introducing Kim, a triple-A high-quality character with deep procedural, hand-made customization. With thousands of possible changes on him, procedural physics animated simulations, and an in-depth overview level, he comes with several features that are a MUST for any game developer.
With this character, you'll have:
- Over 150 Facial and Body Morph Targets (ARKit/Tongue Twists/Phonemes/Audio2Face)
- Adapted body and facial Control Rig that works with ARKit Morph Targets
- IK Foot Placement built-in at the Playable Blueprint
- Procedural animations built-in at the Post Process Animation Blueprint
- Several textures for changes in his looks
- Deeply customizable shaders on the whole model
- Rigged to Unreal Engine standard, with IK and extra bones on everything that can be simulated
- 3 levels included: A Beauty scene for Character Rendering, one for animation showcase and an Overview Level with all the features
- 1 free weapon ready to be used that shares the same master material as the clothing
- Clean folder structure with proper naming and following UE standards
and more.
Stay tuned for upcoming updates and patches over this model.
All feedback is deeply appreciated. Feel free to ask any questions.
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DISCLAIMER:
This product use UDIM's. Don't forget to turn on virtual support texture to see the model correctly.
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Documentation:
https://dev.epicgames.com/community/learning/tutorials/58vb/unreal-engine-guide-to-virtual-textures-for-noobs
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
Plugins needed to function properly:
- LiveLinkControlRig
- LiveLink
- LiveLinkCamera
- AppleARKit
- AppleARKitFaceSupport
- HairStrands
Additional Bones Included:
- butt_l
- butt_r
- weapon_l
- weapon_r
- eyes_l
- eyes_r
- head_correctiveRoot
- head_facial_root
- vest_correctiveRoot
- vest_acc_01_01_l to _02_02_l
- vest_acc_01_01_r to _02_02_r
- vest_acc_02_01_l to _02_02_l
- vest_acc_02_01_r to _02_02_r
- vest_acc_01_f to _02_f
- thigh_correctiveshape_Root
- thigh_correctiveshape_mid
- thigh_correctiveshape_l and _r