Neutral hands and arms for Blender, built to read as naturally feminine or masculine depending on context. Short nails, neutral skin tone, and a balanced silhouette shaped for broad character compatibility - one asset that works wherever the hands need to carry the scene without anchoring a gender.
A Blender-native model for artists who need a single versatile arm that fits across character types. Whether it is a product close-up, a cinematic character shot, or a scene where flexibility matters more than a specific read, V-ARM 05 is ready to pose and render without setup. 8K PBR textures, full AXIS Rig (Rigify-based), and Particle Hair all in one self-contained .blend file.
GEOMETRY
- Base mesh: 9,002 verts / 17,952 tris (subdivision not applied)
- Quad-only topology, subdivision-ready, UDIM UVs
- Preview renders at Subdivision Level 3
TEXTURES (PBR)
- 8K 32-bit EXR: Displacement, Normal
- 4K: Base Color, Roughness
- 2K: Subsurface / Scatter
AXIS RIG (Rigify-based)
- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation
- Built on Rigify - no extra addons beyond what ships with Blender
- Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (sold separately)
AXIS PANEL (free with every AXIS model)
- IK/FK switching and snap
- Pose tools: reset, copy, paste, mirror, bilateral flip
- Viewport simplify toggle with subdivision and particle density controls
- Rig selector for multi-character scenes
- Bone group visibility toggles, auto-update checker
HAIR
- Particle Hair with Children
REQUIREMENTS
- Blender 4.0 or higher
- Rigify (included with Blender)
FILES INCLUDED
- .blend - self-contained, all textures packed, preview HDRI included
- FBX / GLB / USDZ - deform bones rig, Base Color, Roughness, Normal embedded
- OBJ pack - right arm, 4 LOD meshes (LOD0-LOD3), mesh + UVs only
- Backup_Files.zip - raw textures + AXIS_Panel.py backup
Note: The .blend file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no panel, no drivers, and no hair. These are Blender-native features.
Part of the VERSA series. Browse the full series on my profile.
Documentation