The subject of this training is bricks, the most widely used and diverse material in the real world and the world of computer graphics. After seeing this tutorial, we will have a good understanding of making a brick material, and by changing the initial parameters, you can get the result you want.
So let's see how to make a Brick wall in three different alternatives in the Substance Designer!
155 minutes of unnarrated videos
In this chapter, we create Bricks' basic structure and add surface details and additive details to them like edge damages and Cracks. We will use different maps and blend them to achieve the desired result.
The next step is creating the color and roughness data for this material. For this tutorial, we use the gradient map to make our color data with a few colors and blend them with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for this type of material.
Finally, after making the original material, we move on to making different alternatives. We will build a brick wall with fallen bricks and a brick wall with Plaster Cover.
Prerequisite Basic knowledge of Substance Designer
Attention: clean SBS file is included in this product that you can study over that (version of the designer should be 11.3 or above)
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)