Wrap clean topology onto scans, sculpts and stylized characters in Blender. BWrap combines guided points, loop matching, symmetry and refinement tools for faster, more controlled character workflows.
Import and set up
Import your clean mesh as the Template and your scan, sculpt or character as the Target. Align them, then open the BWrap workspace to view them side by side.
Wrap clean topology onto new characters in Blender
Creating good character topology takes time. Once you have a topology that works, you shouldn’t have to rebuild it from scratch every time you create a new character.
BWrap lets you wrap an existing mesh onto a new scan, sculpt or character while keeping control over how the topology is transferred. Instead of choosing between a completely automatic solution and hours of manual retopology, BWrap gives you a guided workflow:
Define important correspondences.
Let BWrap handle the deformation.
Refine the result directly inside Blender.
Reuse the topology you already trust for new faces, bodies, scans, stylized characters and variations. Keep the topology. Change the character.
Why BWrap?
Stop rebuilding topology you already have. A production-ready character mesh contains more than just polygons. It includes edge flow, deformation-friendly loops and a structure you already know works.
BWrap helps you transfer that structure to a new character while preserving control over the areas that matter most. A guided alternative to manual retopology.
Fully automatic wrapping can miss important features. Manual retopology is precise, but slow.
BWrap combines both approaches:
You guide the important areas.
BWrap performs the heavy lifting.
You refine the result when needed.
Everything stays inside Blender.
Guide the wrap where it matters
Every character is different. Automatic wrapping does not always know which features need the most attention.
BWrap uses Correspondence Points to define how important features should match between your source and target meshes.
Place points around areas such as:
BWrap uses these points to guide the deformation and keep the result aligned with the structure of the target character.
You decide where precision matters
Correspondence Points give you direct control over the areas that define the character. Add, move or adjust points as your setup develops. You can iterate without rebuilding the entire workflow from scratch.
Match complex areas with Loop Guides
Some areas are easier to describe with edge loops than individual points. Loop Guides let you match important loops between the source and target meshes. BWrap then creates evenly distributed correspondences along those loops, even when the loops contain different numbers of vertices.
This is especially useful for areas such as:
More control with less setup
Instead of placing every correspondence manually, define the loops that matter and let BWrap distribute the points for you.
Built for an iterative workflow
Wrapping rarely needs to be perfect on the first attempt. BWrap is designed around iteration. Add or adjust points, refine important regions and run the wrap again without rebuilding your setup.
Choose the right quality preset.
Use the preset that matches your current stage of work:
Fast — Quickly test a setup and explore different results.
Balanced — A practical option for most everyday wrapping tasks.
Best — Prepare a higher-quality result for final refinement.
Refine without leaving Blender
Additional refinement, shape-preservation and nudging tools make it easier to correct difficult areas directly inside the BWrap workflow.
Work faster with symmetry
Characters are often symmetrical, but your workflow does not need to involve placing everything twice.
BWrap includes symmetry and mirroring tools for Correspondence Points and Loop Guides. Build one side of your setup and mirror it across the character. You can still work asymmetrically whenever the target character requires it.
Faster setup for symmetrical characters
Mirror Correspondence Points
Mirror Loop Guides
Build setups more quickly
Adjust individual elements when needed
Support both symmetrical and asymmetrical workflows
Control difficult areas
Not every part of a mesh should deform in the same way. BWrap includes Weight Groups and shape-preservation controls that let you protect or influence specific areas during the wrap.
Use them to help preserve:
Important facial forms
Areas that should remain stable
Regions requiring controlled deformation
Details that should not follow the main wrap too closely
Preserve the forms that matter
BWrap gives you more control over difficult regions instead of forcing the entire mesh to deform uniformly.
From rough match to usable topology
BWrap is designed to fit into a real character-production workflow.
Reuse existing topology
Start with a clean mesh that already has the edge flow, loops and structure you need.
Wrap onto new characters
Use your source mesh with scans, sculpts, stylized characters and character variations.
Refine the result
Adjust important areas, preserve selected forms and nudge the result until it fits your target.
Continue working normally
Once the wrap is complete, continue editing the result with standard Blender tools. Transfer textures as part of the workflow and keep moving toward your final character.
Features
Reuse existing clean character topology
Wrap meshes onto scans, sculpts and stylized characters
Guide important features with Correspondence Points
Match complex areas with Loop Guides
Mirror points and guides across symmetrical characters
Choose Fast, Balanced or Best wrapping presets
Preserve or control selected areas with Weight Groups
Use shape-preservation controls for difficult regions
Refine and nudge the result directly in Blender
Transfer textures as part of the workflow
Continue editing the finished mesh with normal Blender tools
A faster way to create character variations
Whether you are adapting a production-ready base mesh to a new sculpt, working with scanned geometry or creating multiple character variations, BWrap helps you spend less time repeating topology work and more time working on the character itself.
Use the topology you already know works.
Guide the areas that matter.
Let BWrap handle the rest.
Keep the topology. Change the character.
Learn BWrap from start to finish
Watch the complete BWrap tutorial for a practical walkthrough of the workflow, from setting up your meshes and correspondence points to wrapping, refining and completing the final result.
https://youtu.be/mVVgGDSvQD8?si=rHmZ_-AFaIwDwdZT
Want to try BWrap first?
Visit skalin.org to learn more about BWrap, access documentation and download the free version with limited functionality.
The free edition lets you test the core BWrap workflow on your own meshes before deciding whether you need the complete feature set.
Website: https://skalin.org/