WHAT DOES THIS PLUGIN CONTAIN: This content plugin contains a sample level and a set of materials for Object-terrain blending using Runtime Virtual Textures.
Showcase Video:
HOW TO INSTALL:
1. Either create a new project or open the project you want to add this plugin to.
2. Go to "Edit > Project Settings > Engine > Rendering > Virtual Textures" and enable the option "Enable Virtual Texture Support".
3. Let the editor restart and close the editor it after its done.
4. Go to your project's root folder.
5. If it doesnt exist yet, create a folder called "Plugins".
6. unzip/unpack the "RVTObjectLandscapeBlending" folder into the Plugins Folder
7. Open the project and navigate to "Edit > Plugins > Project" and enable "RVTObjectLandscapeBlending" plugin, let the editor restart.
8. Once the project has been restarted, go to your content browser, and on the bottom right click on "View Options > Show Plugin Content".
9. Show the resource panel on the left side of the content browser and navigate to the "RVTObjectLandscapeBlending Content" folder.
10. Open the "VirtualTextureSampleLevel" level asset.
11. Enjoy!
installation video:
List of assets: - 1x Umap level - 2x Runtime Virtual Texture Asset - 8x Unreal Engine startercontent textures - 1x CliffTest staticmesh. - 2x Materials (1 terrain material, 1 object material) - 4x Material Instances (1 terrain material instance, 3 object material instances) - 6x Material Functions - 1x Landscape Layer Asset
Release Notes
Hello everyone, Sorry for the spam, Needed to update the zip file as it was one of the older iterations. This version is all correct :)
Again sorry for the spam, it should all be fixed now.
10| Release v.1.0 | Unreal Engine 4.26 | 6 days ago
Looks really good, especially the WPO that "melts" the meshes along the terrain, really cool stuff.
But the framerate makes this literally unusable for my project. After removing tessellation in the material and doing other various tests, when I'm pointing the camera directly at the ground the FPS hits 100-110. Looking at the sky, 300+. This is really not normal.
When Assigning a different material (350+ instructions) to the terrain the framerate sky-rockets back to 300+. I have no idea why that is, I figured RVT was supposed to be optimized. So I can't tell if it's the way the materials are set up or Epic's RVT.
EDIT: After using "stat virtualtexturing" I can see the cost for the RVT is ~7 MS total, which is massive. Any ideas?