Video and GIFs on the project's entry:
Two filters (PBR SmartFit 2.0 and ACEScg) to treat color textures in physical terms.
PBR_SmartFit will automatically bring the albedo map for Dielectric and Metallic materials into PBR legal range retaining source colorimetry, details and perceptual mid-gray, it applies a curve to the out-of-PBR side (unlike range clamp with "PBR Albedo Safe Color"). The ACES_ACEScg filter will convert your color maps into the ACEScg color space, a space that closely matches and encompasses SOCS and the Pointer's Gamut, reference gamuts for real surface colors.
Both can be used separately or in conjunction which is the preferred method for physically accurate rendering. By feeding ACEScg maps into the Substance rendering engine the output is in ACEScg color space so for that matter I made a new ACESFilm lut (not included) that converts from scene referred space to "Output - sRGB" display referred space. For all intents and purposes now we are rendering in ACES within Substance Painter.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More
For use on an unlimited number of commercial projects with no limits on sales or views.Learn More