Procedural Branch Generator
Something I've been working on for a while now. This Substance Designer material/node can generate an infinite variety of realistic looking branches for adding to your forest floor ground textures, or for making some individual branch assets on alpha cards. The branch placement, knots and the amount of peeling bark that covers the branches is all randomized and procedural. You can also manually clip the branches to whatever length you like. You can set how much bark covers the branch, or just let it all be generated randomly!
This highly detailed, fully procedural Branch Generator is ready to be tweaked for your needs with Substance Player or brought into Substance Designer as a utility node.
Create infinite random variations with detailed parameters that include everything from hue and saturation levels to bark and lichen coverage!
1 Sbsar file.
Higher resolution shots can be see on my art station page here:
Please Note *there are no textures provided in this product. This is a node utility only.To generate textures you'll need to bring this into Substance Designer or Substance Player*
Substance Player is freely available from here: https://www.allegorithmic.com/buy/download
*Digital products are non-refundable