In this series of videos we look at how to create hair for game characters going into Unreal Engine. The videos show how to create hair from the initial planning, modelling and texturing, finishing and grooming and final set up in game engine.
The series of tutorials looks at 2 examples, firstly a character with long flowing hair and then a second character with short styled hair.
The videos are broken down 16 tutorials of 45 mins to an hour in length and come with source materials for you to follow along or interrogate for your further understanding. These source files include:
- Completed game characters in Unreal Engine and starting uncompleted characters used in the video tutorials
- Game character high polygon heads in Zbrush 4R8
- Game characters presented in 3DS Max 2018 format
- Saved stages of progress in 3DS Max 2018 format
- Completed hair texture files
- 16 video tutorials in .mp4 format at 1080 resolution
Have a look at the tutorial overview here - https://youtu.be/_NUPCIrZvYY
The videos do assume some competence in 3DS Max, Zbrush and Unreal Engine but all the tools used are explained so if you're unfamiliar with any of them you won't be left behind.
Credit to Jean-Baptiste Sarrazin for his excellent Noors Normal Thief 3DS Max Script