Create, shape, and refine production-ready hair cards directly inside Maya.
GroomPush is a non-destructive hair-card grooming tool designed to make creating real-time hairstyles faster, more intuitive, and easier to control.
Instead of manually placing and adjusting individual cards, GroomPush lets you build hairstyles through guides, brushes, flow controls, shapers, groups, and layers — while the generated hair-card geometry updates live as you work.
From the first guides on a bare scalp to organized, UV-ready hair cards, GroomPush keeps the workflow inside Maya and gives artists direct control over the final geometry.
Key Features
Guide-Based Hair Card Creation
Draw and shape guides directly on your character and generate hair-card geometry along them. Edit the guides at any point and see the resulting cards update live.
Interactive Grooming
Comb, stamp, paint, push, and shape the hairstyle directly in the viewport. Quickly establish the overall direction and silhouette without manually transforming every card.
Flow Tools
Create complex directional patterns such as partings, whorls, and natural changes in hair flow with fewer manual operations.
Shapers
Control entire regions of the hairstyle through master guides, making large-scale shape changes without rebuilding or individually editing every section.
Groom Layers & Groups
Organize the hairstyle into independent groups and layers. Separate different regions or hair types and mute, solo, edit, or merge layers while keeping the groom manageable.
Clump Tools
Build and refine clumps to introduce hierarchy and variation into the hairstyle instead of relying on uniformly distributed cards.
Ribbon & Card Workflows
Generate either continuous ribbon geometry or discrete hair cards depending on the needs of the hairstyle.
Mesh Attachment
Attach guides to the character surface so the groom follows the underlying mesh, including during animation.
Symmetry
Speed up hairstyle construction by working symmetrically when appropriate, then continue refining individual areas.
UV & Material Tools
Pack UVs, organize cards for atlas-based textures, and quickly assign hair materials without leaving the GroomPush workflow.
Live Editing
Guide CVs, grooming parameters, and card geometry remain connected during creation, allowing you to iterate on the hairstyle without constantly rebuilding it manually.
Bake & Export
Once the groom is ready, bake the generated result to standard Maya geometry for use further down the production pipeline. Alembic export is also supported.
Built for Real-Time Hair
GroomPush focuses specifically on hair-card creation. It is not intended to replace XGen or strand-based grooming systems.
It is designed for artists who need controllable polygonal hair for workflows such as:
Maya → Unreal Engine / Unity → Games & Real-Time Characters
The goal is simple: spend less time fighting individual cards and more time designing the hairstyle.
License Options
Solo License — 1 User
For individual artists and freelancers. Includes one user seat.
Studio License — Up to 10 Users
For studios and production teams. Commercial license for up to 10 users within one organization.
Compatibility
Autodesk Maya 2022-2026
Included
GroomPush plugin package and the files required to install and use the tool.