Demo Preview
https://www.artstation.com/artwork/wrXNzZ
Stylized Rock Formation Generator – From Texture to Game-Ready Mesh
Why settle for a fixed set of rock assets when you can generate infinite, unique formations on demand?
This project is a complete stylized rock pipeline, designed to give artists full creative control—from procedural texture generation to optimized, game-ready meshes inside the engine.
What Makes This Different
Infinite Variations, One Click
Instead of locking you into 5–10 predefined models, the Substance generator allows you to create unlimited stylized rock formations instantly. Every click produces a new result—no repetition, no visible patterns.
End-to-End Custom Pipeline
Generate stylized rock textures in Substance Player
Convert height maps into decimated, clean meshes using a custom Blender add-on
Import directly into Unreal with full material control
support for Unity shader in near future.
You stay flexible at every stage—outside and inside the engine.
Deep In-Engine Customization
The included custom shader gives you high-level control:
Dirt, moss, and surface buildup
Color variation and art-direction tweaks
Edge highlighting and stylized wear
Material blending without re-authoring textures
Perfect for fast iteration and art-directed worlds.
Build Your Own Modular Rock Kit
Generate and combine assets to create modular rock sets that look truly unique, instead of reused marketplace assets. Ideal for cliffs, terrain breaks, hero rocks, and stylized environments.
Included Content
Procedural stylized rock generator (Substance suite)
Blender add-on for height-to-mesh conversion and decimation
Custom stylized shader Files and setup for Unreal engine
Help Videos and Documentation
10 pre-generated rock meshes with textures, ready to use
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Use Cases
Stylized and semi-stylized games
Unreal Engine & Unity projects
Modular environment kits
Fast prototyping and production environments
Release Notes
-Fixing some Unreal References issues that cause the shared parameters list to broke.
-Adding new Section For Atlas where you can export 2x2 grid or 3x3 grid of Rocks at the same texture space for best texture space optimization