Hard-Surface Kitbash Vol.17 - Panels  

in  Resources
5.0based on 1 rating,1 review
Special Offer! Get 5% off when you buy 2 products. Get 15% off when you buy 3 or more products. Applies to all products from this seller only from USD $1.00 to  USD $1,000.00
Standard Use License  
USD $8.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Standard use, single user license. Read MoreRead Less
Files (2)
HSKitbash17 - Help document.pdf
pdf / 120 KB
HSKitbash17_Files.zip
zip / 100 MB
Quantity:
Commercial Use License  
USD $12.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Commercial use, single user license. Read MoreRead Less
Files (2)
HSKitbash17 - Help document.pdf
pdf / 120 KB
HSKitbash17_Files.zip
zip / 100 MB
Quantity:
Team/Studio License  
USD $36.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Team/Studio license for commercial use/viewing for an unlimited number of users working at the same studio/company. Read MoreRead Less
Files (2)
HSKitbash17 - Help document.pdf
pdf / 120 KB
HSKitbash17_Files.zip
zip / 100 MB
Quantity:
https://artstn.co/m/dLPlJ
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Ratings & Reviews

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Reviews (1)
00Report| Release v.1.0 | Standard Use License | 4 months ago
This does a GREAT deal right. People can learn from the presentation here. The pack contains two sets: one is the pieces done in individual parts (one panel, but multiple meshes), each with its own basic material. The second is the mesh all joined (it'd be nice if it had the individual materials in that too--but that's fine). This means that if I want to load the thing from my Asset Manager, it's easy (I can use the whole one or load the individual parts). If I want to change the materials that's super easy too (for the cables, I can just change it to worn rubber or something and I don't have to do a lot of extra work to isolate pieces and stuff). The sizes and origin points are all logically laid out. It's a master-class in making a set of assets so they can be easily used.

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