Example of impementation in Unreal Engine 5.4:
This is fine-tuned dance 3d character animation!
The animation is available for purchase in FBX format (on A&M mannequin model, as displayed in the Sketchfab preview above) + the Bundle of Unreal Engine animation files for UE5 base avatars (Quinn) and MetaHumans (female type) (read more*).
(*this particular Pole dance includes UE files only for the Quinn and MetaHuman f_med_nrw (no male avatars adoption is included))
Technical information:
- seamless cycled animation loop.
- animation loop duration (at 60 fps) - 1770 frames (29.5 sec)
- the dance tempo - 114 bpm
- the sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.
- inside the ZIP archive you will find 2 FBX files (the dance + T-pose on A&M mannequin avatar) + ! UE5.4 bundle (uasset files + FBXs. --> (information for UE solo animations) (for UE5 Quinn and MetaHuman f_med_nrw)
- animations keys are baked on the skeleton's bones hierarchy at 60 fps
- the FBX files are saved in MotionBuilder 2013 version format
- the character is fully MB Characterized (in T-pose) and ready for Control Rig editing and/or re-targeting
- the T-Pose is saved also as separate file (for A&M Mannequin, to retartegetting purposes)
! please, find all required materials inside the Zip archive. Thank you.
*** The mannequin's 3d model and animation EULA notice:
1) The mannequin 3D character model included to this package (for skeleton animation delivery purposes) is the development of A&M Mocap and is the subject of exclusive property rights on it.
2) You can use this character 3D model for your projects according to the ArtStation License plan (as well as the animation).
3) Re-selling of the animation and/or the 3D model in any kind of stock, marketplace or 3d merchandizing platform is Prohibited.
The A&M mannequin model you can preview in the 3D demo scene on this page.
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- addition notices:
- ! Please note ! that when this animation is retargeted to your 3D model, there may be a mismatch in the hands-to-pole integration due to differences in body proportions. Therefore, familiarity with the IK retargeting process is necessary, and additional manual adjustments may be required to tweak the hands-to-pole matching.
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The animation is for sale as is (!important), so hands-to-pole matching on YOUR model is not guaranteed.
HINT: - retargeting quality to your model will be as easier and precise as its proportions are close to my Mannequin model.
- The Pole 3D object is not included in the package. Please create your own.
- if you will have questions with that - send me a message.
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Сreated by MocapDancer (A&M Mocap)
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OTHER EXAPMLES OF USAGE:
Please, watch the video Previews of this particular animation implemented for different Worlds and games.
Check out how it works in loop, how it hits the music beat and how realistic it is:
© Сreated by MocapDancer (A&M Mocap)
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