Thanks for considering my first individual lighting course.
This is a lighting design and creative thinking training for video game visual developers, you can follow this tutorial with the early access version of UE5, simply replace all of the GI-related parts with Lumen.
It including two major formats of learning
The sweet trailer below >>>
------------------------------------Attention please ^_^----------------------------------------------
>>>>>Please MAKE SURE to watch the [BEFORE YOUR BUY] video below <<<<<
this will help you understand if the course suits what you need.
Thanks!
Who is this course for
You are a final year CG/ Game art student, understand how to use lighting-related tools in Unreal Engine 4, and are looking for more advanced solutions for your final project/ portfolio to make your portfolio stand out.
What is included
Full project workflow recorded while I am actually working on this project
A full reference gathering and decision-making process
How to execute your own/ following art direction
Tutorial recording using NVIDIA RVGI V2 customized version, the guide is provided on how to setup RVGI following NVIDIA guidelines
What I need to follow the course
You can follow this tutorial with vanilla version UE4.
You can use the early access UE5 to following this course, simply replace all of the GI function with Lumen in UE5.
Unreal Engine 4.26 vanilla Version, or NVIDIA customized version (build guidance and notes provided in the tutorial)
NVIDIA ray tracing graphic card or equivalent
Assets I need to follow the course
You are recommended to get free Character to follow this course from Epic marketplace.
The environment assets are NOT included in this course, as this is an advanced lighting design/ setup tutorial, you are expected to follow the method and concept from this tutorial and apply it to your own project.
Search Elder library and Carpets if you want to follow the exact asset I used for this tutorial
Course Content detail
---Episode Voice (EP1/2/3/4/5) are talking lectures)
---Part 1/2/3/4 action are recording of the work in progress
>>>You are recommended to follow the order as the list below.<<<
Lecture EP 1
Introduction
Enable useful UE4 plug-in
Working on the mood-board
NVIDIA UE4 customized version setup (Caustics and RVGI V2)
Setup guide if you decide to follow this tutorial with vanilla version UE4
Lecture EP 2
How to follow the Action video
Analyze the space
Environment lighting design and decision explained
Relationship between the artificial light source and volumetric fog
Analyze and predict the compositing
Action recording Part 1
Skylight setup
ShadowFlag setup
Skylight bake result and GPU lightmass
Exposure calibration
basic fog set up and volumetric fog
Postprocess check
Light shaft Occlusion
Local HDR test
(Nvidia Unreal version only)- RVGI test
Flickerlight- light function
brightness calibration- HDR lux and Candela result
Part 2. Character and Cinematic lighting
Lecture EP 3
Action recording Part 2
Action recording Part 3
Action recording Part 4
Lecture EP 4
How to use the guide PDF and the troubleshooting PDF guide
Lecture EP 5
Recap of character and cinematic lighting, process, and decision
Relative cinematography and camera movement design explained.
Special thanks