The model is about a fantasy scenario of a shop from a town or village of residents who live in cute little mushroom houses.
===> Geometry
The meshes were modeled in 3ds Max. All elements largely consist of quads and can be tessellated with Turbosmooth. You can download the scene in different subdivision levels as FBX or OBJ format. As a 3ds Max file, there is an instantiated Turbosmooth modifier on all objects (except for the ground plane).
===> Rigging
This object contains no rigs.
===> UVs
Most of the models in this scene have unwrapped UVs, some UVs use parts of the atlases. The red toadstool, for example, consists of three parts, each part having its own UV atlas and its own material. All other mushrooms each consist of one material and each share an atlas. I have added some templates to the sample images.
===> Materials / Texturen
The materials have all been procedurally created in
Substance Designer as PBR Metallic / Roughness in a stylized way, the textures are available for download in a 2K resolution. If you need textures in higher
resolution, you can generate them quickly and easily using the SBSAR files (see Substance Material Models).
===> Substance Material Models
In addition to the 2K textures for all objects, all
Substance project files are included in the download so that you can change the materials as you wish. You will also receive the Substance Archive Files (SBSAR), which you can either use directly with a corresponding Substance Connection in your 3D application, or load with the free Substance Player Tool, export them in up to 8K textures and also change the seed.
===> Renderings
For the renderings here, I largely used Vray 5 update 1.2.
As of Vray 5 Update 1, the translucency property of the VrayMtl includes an SSS and a volume parameter. For example, if the small mushrooms appear black even in good lighting, your Vray version may not be up to date.
For example, since the roughness of the Vray material
behaves differently than the metallic roughness of the Iray material, I added a Color Correction Node to the textures to compensate for them. Mushrooms and
grass also have a translucency property.
===> lights
I used a Vray Domelight, Vray Spherical Lights and a
Backlight (also Vray Sperical Light) as lighting for the renderings. Two EXR images for the dome light are included with the download.
===> Formats
-> Geometries:
Max (2021,2020,2019,2018)
FBX (Low, Med, High)
OBJ (Low, Med)
GLB (binary glTF)
-> Materials
SBS
SBSAR
-> Textures
PNG 16bit
PNG 8 bit
EXR (environment lighing)