Low poly animated angel knight with 101 animations + very low poly four wings bringing your own animations (32 animations). Total of 133 animations (Angel + Wings). This version also have many textures/materials in addition as you can check in the demo video.
<BR>
Float animations have many kind of attacks, but Stand animations have just one attack until now. Maybe I can add more Stand animations in the future if you guys want.
<BR>
Its not possible to use this rig directly in Mixamo because I can't change the names in blender without loosing my created animations. Maybe in unity there is a solution that make possible get Mixamo animations, but you will need to adjust some armor parts in Blender, Maya or another software that permits you to control the armor part bones...
<BR>
Anyway this Dark Angel is ready for the battle specially when floating =)
<BR>
I am pretending to create more low poly angels with different armors and wings in the future.
<BR>
You can do everything you need with this model except obviously sell this one in unity asset store, unreal marketplace or any other store. But you can sell this one as a skin in your own game, for example.
<BR>
I added some sounds and VFX also to complement the animations.
<BR>
Angel poly count<BR>
=> Tris: 10900 => Verts: 5582<BR>
<BR>
Textures: <BR>
The textures / materials are in realistic style - PBR / Arnold based and URP<BR>
<BR>
=> For body:<BR>
<BR>
- albedo for the eye <BR>
- albedo for the body / normal maps / especular / Ambient Occlusion<BR>
<BR>
=> For armor:<BR>
<BR>
- substance textures (Arnold)(Albedo + Metallic + Normal Maps + Roughness + Heights)<BR>
<BR>
=> For sword:<BR>
<BR>
-albedo / Ambient Occlusion / Normal Maps / Emission / Metallic<BR>
<BR>
=> For shield:<BR>
<BR>
-2 albedos / metallic / roughness / 2 normal maps<BR>
<BR>
=> Angel Animations<BR>
_Initial_Pose<BR>
Float_Attack_1.1<BR>
Float_Attack_1.1_To_Idle_1<BR>
Float_Attack_1.2<BR>
Float_Attack_1.2_To_Idle_1<BR>
Float_Attack_1.3<BR>
Float_Attack_1.3_To_Idle_1<BR>
Float_Attack_2.1<BR>
Float_Attack_2.1_To_Idle_2<BR>
Float_Attack_2.2<BR>
Float_Attack_2.2_To_Idle_2<BR>
Float_Attack_2.3<BR>
Float_Attack_3.1<BR>
Float_Attack_3.1_To_Idle_3<BR>
Float_Attack_3.2<BR>
Float_Attack_3.2_To_Idle_3<BR>
Float_Attack_3.3<BR>
Float_Attack_3.3_To_Idle_3<BR>
Float_Attack_4.1_To_Idle_1<BR>
Float_Attack_4.2_To_Idle_1<BR>
Float_Attack_4.3_To_Idle_1<BR>
Float_Block_1<BR>
Float_Block_2<BR>
Float_Block_3<BR>
Float_Blocking_Idle_1<BR>
Float_Blocking_Idle_2<BR>
Float_Blocking_Idle_3<BR>
Float_Blocking_To_Idle_1<BR>
Float_Blocking_To_Idle_2<BR>
Float_Blocking_To_Idle_3<BR>
Float_Combo_1<BR>
Float_Combo_2<BR>
Float_Combo_3<BR>
Float_Damage_1<BR>
Float_Damage_2<BR>
Float_Damage_3<BR>
Float_Death_1<BR>
Float_Death_1.1<BR>
Float_Death_1.2<BR>
Float_Death_2<BR>
Float_Death_2.1<BR>
Float_Death_2.2<BR>
Float_Death_3<BR>
Float_Death_3.1<BR>
Float_Death_3.2<BR>
Float_Idle_1<BR>
Float_Idle_1_To_Fly<BR>
Float_Idle_1_To_Idle_2<BR>
Float_Idle_1_To_Idle_3<BR>
Float_Idle_1_To_Stand<BR>
Float_Idle_2<BR>
Float_Idle_2_To_Fly<BR>
Float_Idle_2_To_Idle_1<BR>
Float_Idle_2_To_Idle_3<BR>
Float_Idle_2_To_Stand<BR>
Float_Idle_3<BR>
Float_Idle_3_To_Fly<BR>
Float_Idle_3_To_Idle_1<BR>
Float_Idle_3_To_Idle_2<BR>
Float_Idle_3_To_Stand<BR>
Float_Power_Up_1<BR>
Float_Power_Up_2<BR>
Float_Power_Up_3<BR>
Float_Spell_1<BR>
Float_Spell_2<BR>
Float_Spell_3<BR>
Float_Spell_Loop<BR>
Float_Sprint_Back_1<BR>
Float_Sprint_Back_2<BR>
Float_Sprint_Back_3<BR>
Float_Sprint_Front_1<BR>
Float_Sprint_Front_2<BR>
Float_Sprint_Front_3<BR>
Float_Sprint_Left_1<BR>
Float_Sprint_Left_2<BR>
Float_Sprint_Left_3<BR>
Float_Sprint_Right_1<BR>
Float_Sprint_Right_2<BR>
Float_Sprint_Right_3<BR>
Fly<BR>
Stand_Attack<BR>
Stand_Block<BR>
Stand_Block_2<BR>
Stand_Block_3<BR>
Stand_Block_4<BR>
Stand_Damage<BR>
Stand_Dash_Back<BR>
Stand_Dash_Forward<BR>
Stand_Dash_Left<BR>
Stand_Dash_Right<BR>
Stand_Death<BR>
Stand_Idle<BR>
Stand_Idle_Without_Sword_&_Shield<BR>
Stand_Jump<BR>
Stand_Power_Up<BR>
Stand_Run<BR>
Stand_Run_Starting<BR>
Stand_Save_Sword_&_Shield<BR>
Stand_Save_Sword_&_Shield_2<BR>
Stand_To_Float<BR>
Stand_Walk<BR>
<BR>
=> Wings Animations<BR>
<BR>
=>Dark Angel Wings<BR>
Block<BR>
Fly_1<BR>
Fly_2<BR>
Fly_3<BR>
Idle<BR>
Idle_NoWing<BR>
Idle_To_Rest<BR>
NoWing_To_Idle<BR>
NoWing_To_Rest<BR>
Plane_1<BR>
Plane_2<BR>
Rest_NoWIng<BR>
Resting_Idle<BR>
<BR>
=>Golden Wings<BR>
Idle_1<BR>
Idle_2<BR>
Block_1<BR>
Block_2<BR>
Fly_1<BR>
Fly_2<BR>
Fly_3<BR>
Plane_1<BR>
Plane_2<BR>
<BR>
=>Demon Wings<BR>
Block<BR>
Block_2<BR>
Walk<BR>
Fly<BR>
Fly_2<BR>
Fly_3<BR>
<BR>
=>Dark Terror Wings<BR>
Idle<BR>
Fly<BR>
<BR>
I hope this asset help you in your game project or another kind of work you are doing.
<BR>
=> My contact: <BR>
Dr.Carvalho#2557 (discord)