Video link:https://youtu.be/2rwyvIt8nMM
Import GLB and GLTF files directly into Maya — no third-party software required.
This lightweight Python plugin adds an "Import GLB/GLTF..." command to Maya's
File menu, letting you bring in GLB and GLTF models with a single click.
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INSTALLATION (2 minutes)
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1. Unzip the package,Extract the files and place them in the root directory of drive C
2. If stored elsewhere, Edit GLBImporter.mod to point to your unzip folder (one line in Notepad)
3. Copy GLBImporter.mod to your Maya modules folder.
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Windows: %USERPROFILE%\Documents\maya\modules\
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macOS/Linux: ~/maya/modules/
4. Restart Maya and load the plugin from the Plug-in Manager
Detailed instructions are included in the README.
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USE CASES
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• Import assets exported from Blender, Substance, or game engines
• Bring in Sketchfab or web-based 3D assets into your Maya pipeline
• Quickly inspect GLB models from clients or collaborators
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WHAT IS INCLUDED
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glb_importer.py — Maya plugin file
glb_core.py — GLB/GLTF parser and scene builder
userSetup.py — Optional auto-load script
GLBImporter.mod — Maya module descriptor for easy installation
README.md — Full installation and usage guide
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FEATURES
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• Import binary GLB and JSON GLTF files
• Imports polygon meshes with full UV and normal support
• Automatically creates Lambert materials
• Connects base colour (diffuse) textures to the Lambert colour channel
• Normal maps imported with correct Raw colour space
• Supports embedded textures (packed inside the GLB)
• Supports external textures (referenced by .gltf files)
• Node hierarchy and transforms preserved
• "Import GLB/GLTF..." entry added to Maya's File menu automatically
• No animation import — clean geometry-only workflow
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COMPATIBILITY
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Maya 2015, 2016, 2017, 2018, 2019, 2020, 2022, 2023, 2024, 2025+
Windows / macOS / Linux
Python 2.7 and Python 3.x — no extra libraries needed
No internet connection required. No dependencies. No C++ compiler.
Pure Python — open source friendly and easy to customise.