A medieval chandelier of candles with a rusty iron material. Very good for close ups. It is game ready with a lot of modeling details.
There are 3 models with diferent resolutions:
High Poly: 61.505 Faces
Medium Poly: 37.312 Faces
Low Poly: 29.298 Faces
It is all non overlaping. There are 4 diferent UV Maps.
2 for the chandelier (I made it this way, so the details of the textures look really good at closeups)
1 for the candles
1 for the flames
FILE FORMATS AND MATERIALS:
In the file format .OBJ the chandelier was separated in 4 meshes to preserve the UV Maps and make the shader configuration easier.
There are 4 diferent material associate with each part of the object: 2 for the chandelier's iron, 1 for the candles and one for the flames. In the .blend files the material are all ready for use, with proper sub surface scattering for the lights and emission for the flames.
The file format .obj already has a basic material configured for all the 4 materials used in the chandelier, which makes it easy to setup the PBR materials in any application.
The Blender file provided, has all the PBR materials ready for use, with sub surface scattering for the candles and emission for the flames.
There are 2 main textures for the chandelier in 4K resolution with a lossless file format: PNG
The clandle texture is in 2k also in PNG file format.
The flame texture is in 256 x 512 pixels resolution