Preview
UE video preview
Unity Preview
The product includes:
- Unity project - HDRP URP Built-in
- UE4.19 project
- Base mesh
- Textures
- Separated meshes
images are rendered in UE5
Disclamer
The scene and animation in the preview are not included in the project
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
- 5 ready-made facial emotions
- Morph target Transformation to Banshee
- Morph target Teeth
- Hair/Cloth physics simulation
- Face/body dirt mask
- Blood mask:
- Face 8
- Hands 1
- Changing color Skin/Eyes/Dress
Character:
- Polygons: 35352
- Vertices: 40015
- Triangles: 42122
YoungHair:
- Polygons: 12663
- Vertices: 19233
- Triangles: 24998
OldHair:
- Polygons: 12511
- Vertices: 25167
- Triangles: 25290
UE Information
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
https://youtu.be/3dC3DMv2hxU
Animated: (no)
Number of Animations:-
Animation types (Root Motion/In-place):
Number of characters: 1
Vertex counts of characters: 40015 - 67086
Number of Materials and Material Instances: 19
Number of Textures: 97
Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation:
how to use the model in the sequencer
Important/Additional Notes:
Press:
- 1 to play the transformation
- 2 to stop the transformation
- 3 to reset the transformation
- 4 to play the scream
For blueprint to work correctly you need (if you plan to use third person movement) to import the Third Person Template UE4, this will load the required movement bindings into your project, after which the Third Person Template can be deleted.
In case you do not plan to use third person movement, please delete the parameters responsible for movement in Blueprint.