Welcome to the Ari Character Creation Course
Why should you take this course?
This course is designed for those who do not want to remain an average artist. You will learn the complete workflow I have used and refined in the industry over the past few years — from the very beginning to the final render.
What You Will Learn
Full production pipeline from creating a game/animation character to final rendering
Advanced 3D sculpting and modeling techniques
Character design principles
Character optimization for games and animation
Standard retopology suitable for rigging
Professional lighting and rendering for a strong portfolio presentation
Who Is This Course For?
Full production pipeline from creating a game/animation character to final rendering
Advanced 3D sculpting and modeling techniques
Character design principles
Character optimization for games and animation
Standard retopology suitable for rigging
Professional lighting and rendering for a strong portfolio presentation
Individuals aiming to enter the 3D design job market
Character designers who want to level up their skills
Anyone who wants to become one of the best in the field
SOFWARE USED IN THIS COURSE
ZBrush for sculpting
Maya for retopology and UV mapping
Marvelous Designer for costume design
Marmoset Toolbag 5 for baking
Substance Painter for texturing
XGen for grooming
Arnold for final rendering
WHAT YOU GET
A clean and streamlined pipeline with less talk and more practical work
Access to all HD videos + full project files
(Textures, materials, base meshes, and Maya scene included)
REQUIREMENTS
This course is not suitable for beginners.
You should already be comfortable with the core software environments.
Intermediate knowledge of ZBrush, Marvelous Designer, Substance Painter, Maya, and Marmoset is recommended.
I cover everything from installation to the final render.
Even if you are slightly below intermediate level, you can still benefit from this course in the following weeks.
This course will never become outdated.
COURSE CHAPTERS
1Head_Sculpt_Step_1
2Head_Sculpt_Step_2
3Head_Test
4Metahuman_Change
5Shoes_Modeling
6Pant_Modeling
7Glove_Modeling
8Skirt_Modeling
9Leather_Modeling_Step_1
10Leather_Modeling_Step_2
11Belt_Modeling
12Needle_Modeling
13Dagger_Modeling
14UV_Unwrapping
15Clothes_and_Weapon_Detailing
16Head_Detailing
17Bake
18Painting_Step_1
19Painting_Step_2
20Clothes_Weapon_Lookdev_Tests
21Head_Eye_Lookdev_Tests
22Groom_XGen_Step_1
23Groom_XGen_Step_2
24AdvancedSkeleton_and_CameraSetting
25Second_Hair_And_Texture
26Render
Project Files
NOTE
Do not let the number of chapters scare you.
Most modeling stages share 95% of the same principles and techniques.
For example, once you understand Shoes_Modeling, you will already understand most of the clothing modeling steps as well.
COURSE FOCUS
This course is not recommended for those who want to stay ordinary.
The goal is growth and securing a job in the industry.
To help you reach a professional level.
To guide you in the right direction so you can become one of the best.
To ensure you progress as efficiently as possible without wasting time.