Creating Interior Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.
MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the biggest topics are as followed:
Creating interior environments using both modular and unique structural assets
Creating assets in a very fast and efficient way.
Doing cloth simulations using marvelous designer.
Creating procedural textures.
Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control.
Creating various types of ivy foliage.
Doing advanced lighting and post effects in unreal engine.
Doing gravity simulations in maya.
Doing level art in Unreal Engine.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.
This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.
This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.
After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more.
Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.
Finally, we will finish off by polishing our environment and taking it to final.
I will also show you how to create some final portfolio screenshots and flythrough videos.
This game art tutorial is perfect for students who have familiarity with a 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
Unreal Engine 5
Marmoset Toolbag 4
Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Blender & 3DS Max.
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this, he is also the owner of a tutorial publishing brand called FastTrackTutorials.
There’s a total of 121 videos split into easy-to-digest chapters. All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow. All timelapses will also have a version included that is played in real-time only without audio.
SUBTITLES Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese. Please note the subtitles are auto-generated and might not always be 100% accurate.
00| Release v.1.1 | Personal License | 4 months ago
I am currently following this course and am about 25% done. It is a huge course and is very in depth. I was really missing a proper understanding of the workflow between a 3d program (Blender in my case) and Unreal Engine and this course is filling that gap in my knowledge perfectly. Besides that you get an in depth insight into Emiel's though process and numerous other skills like creating materials in Substance Designer. I am also gaining a deeper understanding of how to set up modular elements for environment creation, which is an eye opener for me. I really like how Emiel guides you through every step. My only criticism would be that sometimes he goes a bit fast in substance designer when he's shuffling nodes and it is easy to make a mistake as you're trying to keep up. As I said I am only like 25% finished, but I wanted to leave a review to show my appreciation and because I feel this course deserves more attention! I will update my review when finished.
Thank you so much for the kind review! I am very happy to hear the course is so useful to you :)
I will keep in mind to have the substance parts go slower at the very beginning to give people more of a warmup period.