Tutorial: Creating Eyes From Scratch -(Realtime)

4.9based on 7 ratings,3 reviews
Standard Use License
USD $15.00
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
Tutorial_CreatingEyesFromScratch.zip
zip / 8.9 GB
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Indie License
USD $35.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
Tutorial_CreatingEyesFromScratch.zip
zip / 8.9 GB
Quantity:
Extended Commercial License
USD $50.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
Tutorial_CreatingEyesFromScratch.zip
zip / 8.9 GB
Quantity:
https://artstn.co/m/W7kg
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Ratings & Reviews

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Reviews (3)
00| Release v.1.0 | Standard Use License | 9 months ago
Very complete tutorial, from highpoly sculpting, through texturing and material and rendering video. It worth each dollar
00| Release v.1.0 | Standard Use License | over 1 year ago
The best guide/tutorial to creating eyes
over 1 year ago
Thank you for the review Pablo!
20| Release v.1.0 | Standard Use License | over 1 year ago
I hesitate to how to convey my genuine thoughts in a open review but I sincerely hope it is mainly of help to Jared. Secondly peoples approach to the tutorial. < > I think you'll find that the 3 video tutorials are packed with tips & tricks how to maneuver and solve specific parts of the eyes. It can be a bit on the turbulent side as you follow along Jareds workflow in a very micro instructive way. I'd really recommend to look at Jareds control files which is a binary answer to most questions. < > I think I'd love a bit more breakdown of the subject & steps to workflow which could make it more digestible. Alternating the type of instructions such as visual instructions which kind of acts like points of rest. < > I love that you took an initiative to fill a void of knowledge that I at least havn't wrapped my head around at all. It's quite far from obvious how to go about these things such as eyes & the mouthbag in a game industry valid way.
over 1 year ago
Hey Axel, Thank you so much for this feedback! I will definitely keep this feedback in mind moving forward with future tutorials, and use it to help me improve my overall products and lessons!

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