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Huge update! LAZY PAINTBOX has become PAINTBOX 2 as free update! <3
(2.1 QUICK FIX -- Fixed all references in the included MATBOX materials)
Setting up PAINTBOX Nodes and Materials If you double click on a node in Substance Designer, the parameters window will show you where the nodes are in your computer. You can move the sbs files in the PAINTBOX 2's NODES_SBS or NODES_SBSAR folder into that resources folder. Or, just make a folder location you remember for your custom sbs and sbsar nodes. After that, open up the Paintbox materials and relink the nodes one by one. This is necessary to do so that substance understands what/where your custom nodes operate. Once you do that, you don't have to do it again, and you should be able to fully use the materials and quickly use the custom nodes. Thanks!
Shin’s PAINTBOX 2 is a suite of filters, texture generators, materials, & projects that aim to simplify the material creation process in Substance Painter & Designer in the most painterly way possible. The goal is to develop an expanding collection of awesome tools that artists can use to make 3D art fun again! The tools encourage you to let go of details and push towards colorful pieces that bring a smile to your face. Every feature is crafted with ease-of-use in mind, so anyone can use them, regardless of experience. Check the images above for more details, or reach out for any questions. I'll be making video tutorials soon!
Completely rewritten from the ground up for easy Stylized Material authoring, PAINTBOX 2 is here to transform your material workflow! Powerful FX Nodes work together to replace the traditional atomic node workflow. I am so grateful to be able to make this update. It would not have been possible without the 3D community's incredible support. This update is all about getting longevity out of PAINTBOX for your material needs by speeding up your workflow in a way that meets industry needs.
(NEW!) FX NODES -- Create Materials in Minutes with easy to use nodes.
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LZ_BRUSH has been expanded to create an infinite variety of painterly noises with just a few sliders.
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LZ_FILTER has been rewritten to turn any input into a masterful painterly image.
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LZ_COLORIZE is here to jump start the color creation process for any type of material.
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LZ_MASKS has become the one-stop shop to turn basic height maps into insane grunge maps for color and roughness.
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LZ_LIGHT has been polished to give you more control over how light interacts with your material, so you can stylize it perfectly
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LZ_CARVE arrives to the scene to stop your graph's from becoming "flooded" with flood fill nodes. Easy Carving, Distortion, & Beveling.
- MUCH. MUCH. MORE.
(NEW!) MATERIALS -- Remix & Study these PAINTBOX 2 Materials (Included in PAINTBOX 2 PRO).
- M_Painterly_Bark
- M_Painterly_Grass
- M_Painterly_Mud
- M_Painterly_Rock
- M_Painterly_Stone
LEGACY ASSETS -- It's tough to say goodbye. The Painterly Smart Material & Cliff Project Files are here to stay!
I wanted to put the time into this big update rather than making a new product to give back to you guys who are supporting me so much. I am incredibly grateful. If you can, share PAINTBOX 2's store page with your friends! Maybe they'll like it. Thank you <3 - Justin
ALL TIERS GET A FREE MATBOX PACK CUZ ILY! Check out MATBOX on my Artstation Store @ShinGidora :)
Release Notes
PAINTBOX 2.2 UPDATE <3
INTRODUCING A NEW MATERIAL & POWERFUL NEW NODES!
M_TRIMSHEET is the powerful new Trim Sheet Generator Template -- Save dozens of hours.
LZ_TRIM is a new node to quickly set up Ultimate Trim Sheet Height + Normals FAST!
LZ_Bevel is the new brute force solution to generating 45 Degree Normals. It's the new Normal.
LZ_RIP tears up the scene with a quick and dirty way to dirty up the edges of a mask
LZ_TRIMRGBMASK is a complex yet flexible processor to set up trim sheets for RGB masks!
LZ_Brush has overhauled to include presets, more controls, more shapes, and more fun!