Complex, 100% procedural material created in Substance Designer with multiple exposed sliders.
All the variations are generated from a single graph using exposed parameters. There are also multiple presets (some of them visible on images) included. Patterns are randomized, so it is possible to create infinite number of variations with different random seeds.
It is also possible to use custom height map as a material input (see 5-th image). Using custom height map is also possible from Substance Player (you can select input image file). Remember to set "Base Shape Type" parameter to "Custom".
Any feedback and questions highly appreciated.
-SBSAR file : Can be used to generate infinite number of variations using exposed parameters and to export them to texture images (e.g. using free Substance Player software -- see 4-th image).
- SBS file (in selected variants): Clean Substance Designer graph.
- Improved roughness control
- Added scratches and damage control
- Added edge ornaments and lights control
- Added 5 new presets
- Improved parameter names
- Other small improvements