Cat Model with Textures, Shaders, and Fur (peach fuzz).
Modeling includes Skeleton, Muscles, Fascia (fat layer), and Body.
Ready for Rig, Animation, and Muscles simulation with software like Houdini or Ziva Dynamics.
The modeling is symmetrical.
Includes:
⦁ Skeleton (254 meshes)
⦁ Muscles (68 meshes)
⦁ Fascia (1 mesh)
⦁ Body - 3 LODs (low=10 940 faces; mid=175 040 faces; high=2 800 640 faces)
⦁ Eyes (6 meshes)
⦁ Fur
⦁ 2 Blendshapes (closed Iris, and open mouth)
⦁ UVs - 34 UDIM (body=13 UDIM; eyes= 2 UDIM; skeleton=8 UDIM; muscles=10 UDIM; fascia=1 UDIM)
⦁ 4K ACES Textures (albedo, specular weight, specular roughness, coat weight, coat roughness, IOR, SSS weight, SSS color, SSS Radius, SSS scale, transmission weight, transmission color, transmission depth, caustics, normal, bump, and 32bit displacement)
Additionnaly, there is a 2nd displacement map for the Open Mouth blendshape, and a mask to isolate the mouth area.
⦁ Arnold Shaders (One for the whole modeling and One for the fur)
The Arnold shaders are pretty much just the texture maps plugged-in, the final look is achieved with mostly the texture maps to make it easy to use this asset with any render engine.
Files:
⦁ One Maya 2023 file (.ma) containing everything, with the blendshapes and dynamic displacement set up with controllers, ready to render with Arnold.
⦁ Models: .fbx, .obj, Alembic (.abc), and Maya (.ma)
⦁ Textures: .tif and .exr
⦁ Fur: Curves as .abc, .fbx, .ma + One .abc file with the neutral pose fur ready to render.
⦁ Arnold Shaders: .ass