Character overview:
The dawn of a new generation of characters, known as "N5 - the Nextgen Series," marks a significant leap in character creation using the advanced UE5 Manny Simple skeleton. Born from the legacy of the exceptional G2 character system, the N5 characters not only inherit the finest traits but also introduce captivating new features. N5 emerges to fulfill the needs of users within the UE5 environment, seamlessly integrating with the cutting-edge UE5 skeleton. Embrace the future with N5, designed to meet the requirements your expectations and elevate your creative endeavors like never before!
◣ N5 Character Guidelines ◥
How to use with Unreal Engine: (Compatible Unreal Engine 5.8 higher)
REQUIRED PLUGINS & PROJECT SETTINGS
To ensure all advanced physics and texture optimizations function correctly, please enable the following in your Unreal Engine project:
Required Plugins:
Chaos Cloth
Chaos Cloth Asset
Chaos Cloth Asset Editor Core
Chaos Cloth Asset Dataflow Nodes
Modeling Tools Editor Mode
Project Settings:
How to use with Unity: (Compatible Unity version: 6.x or higher)
Dear my friends,After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation: Active Magica Cloth 2 on characters
Copy/Paste .unitypackage to your project then extract it.
- How to using Unity Face Capture on N5 Characters
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below: Window -> Package Manager/ Shader Graph
- To avoid get error log "inputValue" so please following: Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.For best result with physic you should use Dynamic Bone for chain. This character has over 85 Blendshapes/Morphs for Unity Face Capture and some Basic Expressions, 02 hairstyle can use for both male and female characters.
Feel free to learn more about characters and make a questions on my Discord channel
Features:
- 75 Blendshapes/Morphs (52 blendshapes for ARKit and 23 for Phonemes)
- Rigged with UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeleton
- Easy share Hair/Hat between Male and Female
- Blending/Mixing color/textures on Materials Install
- Makeup Face/Hair/Eyes/Lips
- Cloth physic setup ready
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes, UE5 Manny Simple Skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l from UE5 Manny skeleton)
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Animated: (Yes, basic movement)
- Number of Animations: 14 (Retargeted from UE5 Third Person Template)
- Animation types (Root Motion/In-place): In-place
- Number of characters: 02 with variants
- Vertex counts of characters: 20k - 40k
- Number of Materials and Material Instances: ~40
- Number of Textures: ~ 90
- Texture Resolutions: 2048 - 4096
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (No)
Release Notes
Virtual Texture Optimization
Next-Gen Chaos Cloth (UE 5.8 Dataflow)
Physic for cloth setup ready