Making a weapon asset is one of the great ways to learn the full game asset pipeline. Because of the subject matter there is hard surface modeling involved, organic sculpting, multiple smoothing groups and material difference. The skill level required is intermediate while still accessible to many.
Hopefully this can be a start into making this into an asset creation series that ranges from weapons, characters, mounts and even full environment.
I have nine years of professional experience in creating game assets that I wish to share as a way of giving back. I want to try to keep this affordable while giving out quality education, so thank you for your support.
This tutorial is targeted towards people who have a basic-intermediate knowledge of Maya or similar modeling package, Zbrush, Substance Painter and Marmoset Toolbag. This is not for absolute beginners as it assumes that there is some knowledge on the said programs. With that being said, the tutorial videos are real-time with most videos having audio, and some audio cut to avoid redundancy. If you wish you may speed timelapse it the video player of your choice. I use VLC player and is a free download.
This is a challenge to how we can push PBR correctedness vs. staying true to the stylization of the concept. Where do we draw the line and how to achieve that balance? Plus how do we incorporate storytelling and taking into account the visual clarity of the asset in-game.
This will cover really quick Maya Blockout, Zbrush Sculpting, 3DCoat Retopology, Marmoset Toolbag Baking, Substance Painter/Texturing/Look Dev and finally Marmoset Toolbag Rendering.
Everything here is hand-crafted, there are no base meshes, drag and drop smart materials and pre-built lighting scenes. I believe that when a person is learning there should be no shortcuts, so you will see me make errors in the videos and then show you guys why and how we troubleshoot those errors.
Based on feedback, I will continue updating the content to make the product better with updates and hotfixes.
Split the first chapter into multiple zipped files for easier download
00| Release v.1.0 | Standard Use License | 5 months ago
I really love the attention to detail and proper placement of damages and grimes for the asset. I highly recommend this tutorial for students and aspiring 3D artists who wants to embrace the 3D game industry. It tackles every step by step workflow and techniques of the 3D game development from modelling to rendering. It's a great opportunity for me also to know and explore more about the stylized art genre and how it's done. The source assets are complete and Kris explained every video thoroughly. Nicely done!
00| Release v.1.0 | Standard Use License | 6 months ago
Best tutorial for a student like me!!! the fundamentals and workflow of the game asset was here in one tutorial. Especially the software's that was used in this tutorial was mostly AAA studios are using. It was also time saving because the tutorial was compressed in one rather that looking for thousands of videos on Youtube or other sites that teaches different approaches and it's very confusing to a student like me.
10| Release v.1.0 | Standard Use License | 10 months ago
Kristopher does an amazing job explaining the process thoroughly. As someone who is still has a midlevel understanding of modeling programs like zbrush and maya,I learned a lot of techniques with using programs on top of learning how to apply an artistic appeal to models. Really recommend!