Warning!!! This pack is for Unreal Engine only!!! Acceptable versions: 4.26 - 5.1+
Overview: https://youtu.be/UUHB23zt7vY
This pack currently has:
- 9 main highly-customizable master materials (Color, Glass, Mirrors, Emissive, Flowing_Noise, Opacity, Wireframe, Rotation, Multi_color)
- 23 Master Materials (9 main and 14 copies with some other settings)
- 1024 Material Instances
- 20 Meshes.
All assets are in the Basic_Asset_Pack folder, which means migrating from one project to another will be easy and non-destructible.
Each example has 11 colors – 6 base colors, white and black shades.
They all are base materials but with a lot of settings exposed to material instances to change everything you need for any project (like roughness, specular, metallic...). All levels don't have any color correction or adjustments to show the exact color of all materials in any project.
SCALABILITY
As they are basic materials there mustn’t be any problems in any version or use case.
But there may be different results with translucent ones
Translucent materials
As UE4.26, 4.27, and UE5 have different translucency methods (mainly RTX translucency) and different options for setting up lighting, and reflections – SSR, RTX, LUMEN... There may be different results depending on the engine version.
For each material, that is changing on different versions - are descriptions of the problems or solutions to fix it.
Also mainly glass materials are looking differently with RTX on and off.
OPTIMIZATION / GAME USING
I’m not a game developer, mainly a visual artist, so this pack was created mostly for the best visuals and a variety of settings for each material. I don’t know how they will impact your performance in games where each fps is essential, so be aware to use them for creating games or optimization-needed content without understanding how you can use them for the best!
Best usage for this pack – cinematic videos / learning UE / projects where performance isn’t essential.
FUTURE UPDATES AND SUPPORT
Also, if there will be any problems or questions, I will try to fix them or describe a solution as soon as possible.