Creating Destroyed Assets for Games - In-Depth Tutorial Course  

in  Tutorials
5.0based on 10 ratings,6 reviews
Special Offer! Get 10% off when you buy 2 products. Get 15% off when you buy 3 or more products. Applies to all products from this seller only from USD $29.99 to  USD $500.00
Personal License  
USD $39.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Perfect for individual artists wanting to learn. Read MoreRead Less
Files (5)
SourceFiles.zip
zip / 11 GB
VideoFiles.zip
zip / 13 GB
Un-Timelapsed.zip
zip / 3.2 GB
Bonus.zip
zip / 52 MB
Subtitles.zip
zip / 60 MB
Quantity:
Commercial/Team License  
USD $179.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Perfect when you work in a team of up to 10 people and want to share this course with your co-workers. Read MoreRead Less
Files (5)
SourceFiles.zip
zip / 11 GB
VideoFiles.zip
zip / 13 GB
Un-Timelapsed.zip
zip / 3.2 GB
Bonus.zip
zip / 52 MB
Subtitles.zip
zip / 60 MB
Quantity:
https://artstn.co/m/KGMgO
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Ratings & Reviews

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Reviews (6)
00Report| Release v.1.0 | Personal License | over 1 year ago
i luv this!!!!!so thanx
00Report| Release v.1.0 | Personal License | about 3 years ago
Great tutorial. Emiel has quickly become my favorite teacher when it comes to environment art, maya, unreal, substance, and marmoset. My favorite thing about his approach to teaching is that he is really doing the work in real time, not just following a script. This means you will see him run in to roadblocks, challenges, bugs, etc. and you will see how an industry professional on a deadline solves problems. I cannot overstate how absolutely invaluable this is.
about 3 years ago
Glad you like the tutorials! and thank you for the review :)
00Report| Release v.1.0 | Personal License | about 3 years ago
World-class AAA tutorial with an excellent instructor!
00Report| Release v.1.0 | Personal License | over 3 years ago
Excellent course. I recommend it to everyone. A lot of useful and necessary information.
00Report| Release v.1.0 | Personal License | over 3 years ago
The course is very cool, but there are a few points that do not seem quite logical to me. Namely, why not just bake or texturize in DirectX?! Why do all this in OpenGL, and then do the flip Green channel in Unreal Engine 4?!
over 3 years ago
Hi Anton. I do this mostly because when creating entire materials it is easier to read the normal map in OpenGL. this is why I am used to working in it and baking even small textures using OpenGL. Also, OpenGL is used in Marmoset, Painter, and Unity so I think it just depends on what you are comfortable with using. but then again almost every program has the option to flip the green channel ;)
00Report| Release v.1.0 | Personal License | over 3 years ago
nice tutorials, it`s very useful, cool~
over 3 years ago
Thank you! I am glad you liked it!

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