Branch Generator is a procedural tool for 3ds Max designed to create organic branches, vines, roots, and natural growth structures directly inside the viewport.
The script allows artists to quickly generate complex branching systems with adjustable parameters for shape, direction, randomness, density, taper, curvature, and growth behavior.
Designed for environment artists, archviz, concept visualization, and organic modeling workflows.
Features:
Procedural branch generation
Organic growth simulation
Adjustable branching density and randomness
Natural curvature and directional control
Vine, root, and branch creation
Editable geometry output
Lightweight workflow directly inside 3ds Max
Supports fast iteration and experimentation
Compatible with multiple 3ds Max versions
Includes example scenes and documentation
Package Includes:
Branch Generator script
Installation files
Example scene
Texture folder
Preview renders
Documentation manual
Compatibility:
Take several versions of 3ds Max as reference - below is an approximate compatibility percentage:
2014 - 85%
2015 - 87%
2016 - 89%
2017 - 91%
2018 - 93%
2019 - 94%
2020 - 95%
2021 - 96%
2022 - 97%
2023 - 98%
2024 - 99%
2025 - 100%
Why not 100% on older versions: minor differences in dotNet UI behavior may occur. Older versions of 3ds Max can display rollout/subRollout elements differently. This is usually not a critical error, but rather less stable interface behavior or visual inconsistencies.
Ideal For: