Streamline Facial Area Setup with ID Maps from Texturingxyz
Easily define facial regions using preset parameters with ID maps, optimizing your displacement and masking workflow.
⚠️ Extension ID masks are available for free from Texturingxyz.
Easy Displacement Setup
✔ Set up multi-channel displacement directly in Substance without external tools.
Multi-UDIM Tile Support
✔ Seamlessly transfer VFace single tile to multiple UDIM tiles.
Grayscale Texture Generation
✔ Generate grayscale textures using Texturingxyz ID masks.
✔ Use them for masking (black base) or roughness (gray base).
Two Mask Types Provided
✔ Supports both default 4 ID masks from VFace and 9 additional extension ID masks.
How to Use – Displacement Setup
📌 Refer to the provided image for step-by-step guidance.
1️⃣ Use as Height or Displacement – Apply the map in the desired channel.
2️⃣ Import dispMultiChannel – Load the multi-channel displacement map from VFace.
3️⃣ Import XYZ_ID_mask (Optional) – Only needed if using Region Masking.
4️⃣ Set the Multiplier for Each Channel – Adjust intensity as needed.
5️⃣ Set Up Region Masking (Optional) – Define specific areas if required.
How to Use – ID Setup
📌 Refer to the provided image for step-by-step guidance.
1️⃣ Use as Mask or Roughness – Apply grayscale textures in the desired channel.
2️⃣ Import Mask Maps – Load the mask maps from VFace.
3️⃣ Input the Mask Maps – Use 4 or 9 maps, depending on the mask type.
4️⃣ Set Up the Region – Define facial regions for precise application.
✅ Compatibility: Tested with Substance Painter version 10.1.0.
Release Notes
Guide PDF Added – A detailed step-by-step guide is now included