Ultimate Photogrammetry Course – In-Depth Tutorial
We spend the last 3+ years learning everything we can about photogrammetry, and in this tutorial we decided to share with you everything we have learned. In this advanced tutorial you will learn multiple different workflows to create photo scanned content, from scanning walls and floors, to organic and urban objects, to foliage scanning and more.
This tutorial will cover a very large number of in-depth topics.
Vertical surface scanning - In this chapter we will showcase how to scan multiple types of vertical surfaces using a Professional camera and a gimbal.
Ground Surface Scanning – In this chapter we will showcase how to scan ground surfaces using both an advanced rig which comes with a tripod, specialized lights and a camera. And we will also showcase a more easy and faster method of scanning using a gimbal and camera.
Scanning Organic and Urban Objects – In these chapter we will go over on how to scan both organic and urban objects. And on how to turn them into game ready assets.
Photometric stereo scanning – In this chapter we will showcase how to scan leaves and small bits of foliage using photometric stereo. Next to this we also included a bonus workflow on how to scan leaves and branches outdoor.
Turntable scanning – In this chapter we will go over on how to scan small to medium scale objects using an automated turntable setup.
Tree Scanning and processing – in this chapter we will showcase how to scan a tree and along with the scanned leaves and branches we will turn this into a fully-fledged game-ready tree.
Mobile Scanning – In this chapter we will show how to scan objects using your phone and compare them to a DSLR camera.
The general takeaway of this tutorial is that at the end, you will have advanced knowledge on how to create various types of photogrammetry content, and you can apply this knowledge to bring your artwork to new heights!
All source files are included. However, it is a very large amount of data. But, Source files are not needed to be able to follow along with the course
This course contains over 10+ hours of content – You can follow along with every single step – This course has been done 100% in real-time with narration except for a few time lapses for very repetitive tasks.
We will showcase you both how to scan your content in real-life and on how to then process it for games and film on the computer.
This tutorial is intended for all skill levels. However we are using professional equipment to create our photogrammetry. But you can follow along with lower level equipment. We also do recommend that you know the basics of the software mentioned below.
- Reality Capture
- Substance Painter
- Unity ArtEngine
- Marmoset Toolbag 4
- Substance Designer
- 3DS Max, Maya or Blender
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
All Source Files are included in this course except for some scenes used in the presentation.
There’s a total of 46 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.
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