Stop guessing. Know exactly what's wrong with your UE5 ArchViz scene, before you render.
SceneValidator ArchViz is a Python tool for Unreal Engine 5 that audits your scene in minutes and delivers a full HTML report, with every critical issue, warning, and best practice recommendation clearly listed.
You've spent weeks building a stunning ArchViz scene in UE5. The lighting looks great on your monitor. The assets feel right. But something is off, render times are brutal, flickering appears in the finals, or a client build crashes at the last minute. You start hunting. Wrong texture compression here. A movable light left on by accident there. 1,500 actors slowly killing your framerate. This is the exact problem SceneValidator was built to eliminate.
One click. A full technical audit of your entire scene. SceneValidator scans your project and checks every area that matters for ArchViz quality and performance:
Textures — Sizes, mipmap settings and normal map compression
Meshes — Triangle counts, Nanite usage and LOD configs
Lighting — Dynamic light count, Lumen setup and Post Process Volumes
Reflections — Reflection Capture count when Lumen is active
Materials — Unique material count and redirect cleanup
Scene — Total actor count and scene complexity Results are delivered as a beautiful HTML report that opens automatically in your browser, color-coded by severity, with actionable guidance for every issue found.
Every run produces a structured report with four severity levels:
Critical — Issues that block distribution or cause defects
Warning — Items that hurt quality or performance
Suggestion — Optimization and best practice gaps
OK — Everything correctly configured Each item explains what was found, why it matters, and what to do about it.
Each item explains what was found, why it matters, and what to do about it.