Welcome to Game Props! 3D Modeling & Texturing for Beginners: A complete, beginner-friendly introduction to creating beautiful, game-ready 3D assets using Blender 5 and Substance Painter.
Whether you’re brand new to 3D art or you’ve dabbled before and want a more structured foundation, this course guides you through every step of the game-art pipeline. Together, we’ll create a charming afternoon-tea diorama complete with sweetrolls, tarts, a ceramic tea set, and elegant presentation pieces; you'll not simply copy me, but you'll learn the exact techniques used by professional game artists and how to do them on your own!
This is a gentle, welcoming course designed to build your confidence while teaching industry-important skills in a fun, approachable way!
Here's what we'll do together:
You’ll build a full game-ready prop collection from scratch, learning:
Clean 3D modeling in Blender, from simple shapes to polished forms
How to sculpt, retopologize, unwrap, and create low-poly meshes ready for real-time engines
Baking high-poly detail into normal maps and preparing assets for texturing
Texturing in Substance Painter using smart materials that we'll make ourselves!
How to design and use a trimsheet: One of the most powerful workflows in modern game art
How to light, compose, and render your final scene for a professional-looking portfolio
How to create a clean and clear portfolio breakdown to showcase your work effectively
By the end, you’ll understand the entire production pipeline from start to finish, and you’ll have all the know-how to create polished assets ready to be seen by the world!