Substance Hair Card Generator

5.0based on 2 ratings,2 reviews
Non-Commercial Standard License
USD $9.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
ArtsnSpells Hair Plus.sbsar
sbsar / 5.8 KB
Quantity:
Commercial Indie / Freelancer License
USD $29.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (1)
ArtsnSpells Hair Plus.sbsar
sbsar / 5.8 KB
Quantity:
Commercial Studio License
USD $49.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
ArtsnSpells Hair Plus.sbsar
sbsar / 5.8 KB
Quantity:
https://artstn.co/m/6NJ8a
Copied

Ratings & Reviews

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Reviews (2)
00Report| Release v.1.0 | Non-Commercial Standard License | about 1 month ago
Really cool generator! works great. The results are really great. This generator has helped me to speed up my pipelines a lot. Everything is convenient and easy to understand. Really for me it is missing a few features: -The ability to set the number of clumps (this can be bypassed by using multiple generators in one mask) -The ability to set all the hairs in one straight line. -more detailed customization of the hair ends If the author adds them, it will be 10/5, but for now it's 5/5:) Thanks!
about 1 month ago
Thank you for your comment! Happy to hear that. Currently it is not actively developed by us, we work on our other tools but maybe later those feature may come...
00Report| Release v.1.0 | Non-Commercial Standard License | 7 months ago
Works very well. I had to import a plane with uvs to substance and then I made the hair cards on it, I don't know if its the right way to do it but it worked. I would be great to have a mini tutorial of this phase but i guess you can figure it out (also I'm very new to the game industry so maybe that's why I didn't know). Anyways great tool!

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