BULKEXPORTERPRO — STOP EXPORTING ASSETS ONE AT A TIME
Select one object, a hundred objects, or your whole scene. Tick the formats you need.
Export everything in a single pass — correctly scaled, correctly named, correctly
oriented for whatever engine or DCC you're shipping to.
Built for technical artists and studios moving assets between Maya and game engines
or other DCCs every day, and tired of repeating File > Export Selection for every
object and every format.
WHAT IT DOES
4 formats, one click: FBX, OBJ, Alembic, and USD (.usda/.usdc/.usdz), any
combination at once
Batch or single: export your current selection, or every top-level object in the
scene — export a full prop library in one pass
Target-app presets: pick Unreal Engine, Unity, Blender, or Apple AR and it
auto-fills the correct unit + up-axis
Unit & axis conversion: mm to miles, Y-up or Z-up, handled correctly per format
Material cleanup: auto-deduplicates redundant lambert1, lambert2, lambert3...
shaders left over from repeated imports
Texture handling: embeds textures in FBX, copies referenced textures to a shared
folder for OBJ/Alembic/USD
Animation export: bake and export a frame range for FBX, Alembic, and USD
Non-destructive: freeze transforms and hierarchy options apply to a temporary
duplicate — your working scene is never touched
Custom naming: prefix/suffix support for LOD naming, versioning, etc.
Presets: save and reload your favorite export configs instantly
Full export log: a clear summary and failure list every time, so nothing exports
silently wrong
WHY STUDIOS USE IT
Instead of manually re-running Export Selection for every object, every format,
every target engine BulkExporterPro does it in one operation, with a live
progress log so you always know exactly what exported and what didn't. Saves real
hours on any prop-heavy or multi-engine pipeline.
TESTED, NOT GUESSED
Every export path is covered by an automated test suite (41 test cases) that
verifies real output by reimporting exported files and checking actual content —
not just "did a file appear." Known Maya platform quirks (e.g. the FBX plugin
always tagging files as centimeters internally) are documented up front, so
there are no surprises in production.
REQUIREMENTS
Maya 2020+ (Python 3 build — ships by default on Maya 2022+)
Windows, macOS, Linux
No external dependencies — pure cmds-based UI
INSTALL
Drag install.py into your Maya viewport. A shelf button appears and the tool
opens automatically. Full PDF guide and demo video included.