Scanned using photogrammetry, this model makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens, designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100,000 costumes.
My workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.
A drawback of scandata, in addition to content generated with Marvelous Designer or other design software, is that it may contain occluded areas (no texture information), baked shadows and permanent folds. These glitches and shortcomings become apparent in extreme animations and avatar deformation, so use caution.
There is a high and low poly OBJ file provided:
- Low Poly has normal and texture maps (8k)
- High Poly has texture map (8k)
Autodesk Maya, Reallusion's Character Creator, Poser or DAZ studio can make great renders using this clothing 3D model. Also, Marvelous Designer can produce amazing looking cloth simulations using the 'import as garment' function for OBJ files. I hope you put these models to good use, feel free to contact me with any questions you might have regarding this model.
All the best, and enjoy!