Hi.
In this tutorial, we are covering the entire process of modeling, unwrapping, and texturing a medieval carriage.
- +13 hours full tutorial (Modeling,Unwrapping,Texturing)
- Clean topology
- Unwrapped in UDIMs workflow
- 4K textures in PNG
Modeling Part: +6 hours of the process of modeling in Blender software. Everything is clear, and you can follow up easily on the modeling process.
Unwraping Part:+5 hours of unwrapping in Rizom UV. Before starting the texturing process, it must have a proper UV and we use RizomLab for this part.For large objects, you should open your project with different techniques to avoid low quality resolution after the texturing part!
Texturing Part: +2.5 hours of Texturing in the Substance Painter. Now it's time to Substance Painter and start the texturing process. In substance, we start with the UV tiles option in the project and manage material for udims method.
Softwares Used:
- Blender
- RizomUV
- Substance Painter
You should have basic knowledge of this software to follow up correctly.
Note: The videos are not narrated, they are screen recording with shortcut display
Mesh properties:
- Vertices: 635.254
- Triangles: 1.261.076
3D model content license:
The contents of this package include:
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🔹 Free Tutorial:
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https://www.artstation.com/a/34980144
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