Learn how to create a realistic paving stone material from scratch in Adobe Substance 3D Designer. In this full real-time tutorial, I create a complete procedural paving material step by step, from the initial pattern to the final realistic PBR material. This tutorial is recorded live at normal working speed, with no voice-over, so you can follow the complete workflow and see exactly how the material is created inside Substance Designer. 🎓 What you will learn: Creating a procedural paving stone pattern Building and controlling individual stone shapes Creating realistic gaps between stones Adding natural height variation Creating damaged and irregular edges Adding surface imperfections and micro details Creating realistic color variation Building roughness information Creating a complete PBR material Finalizing the material for realistic rendering The techniques shown in this tutorial can also be applied to many other materials such as stone flooring, brick paving, tiles, masonry, cobblestone and architectural surfaces. 🛠 Software Adobe Substance 3D Designer 📌 Tutorial Format Full Tutorial • Real-Time Workflow • Normal Speed • No Voice-Over This is not a sped-up timelapse. The material is created at normal working speed so you can follow the process and recreate the workflow yourself.
🚀 45 Days — 45 Free Substance 3D Designer Tutorials
I’m bringing back my YouTube channel with a new challenge:
45 days. 45 complete Substance 3D Designer tutorials.
Every day, I’ll create and publish a new material from scratch, showing the complete workflow and node setup — completely free.
Expect tutorials covering realistic concrete, stone, brick, wood, metal, damaged surfaces, and much more.
No shortcuts. No paid course. Just 45 days of free Substance 3D Designer content.
If you’re into Material Creation, Procedural Texturing, Substance 3D Designer or Game/Archviz Assets, come join the challenge.
The first tutorial is already live.
👉 [WATCH THE SERIES ON YOUTUBE]
https://youtube.com/@b.visual.studio?si=5QXJVNcQiolDHLcR