This project showcases a high-detail 3D model of Oulu City, created using real-world geographic and map-based data. The environment includes accurate terrain elevation, road networks, water bodies, bridges, and urban structures, reconstructed to match the real-world layout and proportions.
The model was developed with clean topology and optimized geometry, ensuring efficient performance and compatibility with modern production pipelines. The environment maintains correct scale and spatial relationships, making it suitable for both real-time applications and high-quality rendering.
This city model is suitable for use in:
• Games and real-time engines (Unreal Engine, Unity)
• Film, animation, and VFX productions
• Architectural visualization and urban planning
• Simulation and virtual environment development
• Educational and interactive visualization
The workflow includes terrain generation, reconstruction of map-based infrastructure, placement of urban structures, and optimization for performance and usability across different platforms.
Created using Blender and Cinema 4D, ensuring flexibility and compatibility with various professional pipelines.
Available formats include C4D, OBJ, FBX, and STL.
This project is part of a larger collection of real-world city environments focused on accuracy, scalability, and production-ready quality.
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