Learn how to create realistic procedural fabric materials in Substance 3D Designer with this free step-by-step tutorial. Includes fabric pattern creation, Substance Designer project files, an SBSAR material, and a 3ds Max sofa scene for learning procedural texturing, fabric material creation, and 3D rendering workflows.
Learn how to create a realistic Fabric Material from scratch using **Substance 3D Designer**, Photoshop, and 3ds Max.
In this step-by-step tutorial, you will learn how to build the fabric texture, create the material, export it as an SBSAR, and use the material inside 3ds Max.
This is a practical tutorial with the **project files included**, so you can follow along with the same assets used in the tutorial.
## 🎓 WHAT YOU WILL LEARN
- How to create a Fabric Material from scratch
- How to create Fabric Patterns
- How to build Fabric textures in Substance 3D Designer
- How to use Photoshop during the material creation process
- How to create and use an SBSAR material
- How to use an SBSAR material inside 3ds Max
- How to set up the material for rendering
## 📦 WHAT'S INCLUDED
### 🎥 Full Video Tutorial
- 1920 × 1080 resolution
- Full subtitles
- Keyboard & mouse actions displayed
- Step-by-step workflow
### 🧩 Substance 3D Designer Files
- Complete Substance Designer Project
- Fabric Pattern
- SBSAR Material
### 🛋️ 3D Practice Scene
- Sofa 3D Model
- 3ds Max 2015 File
- Lights
- Camera
- Scene setup
The included sofa scene is provided for **practice and learning purposes**.
## 🛠️ SOFTWARE USED
- Substance 3D Designer
- Photoshop
- 3ds Max
- Corona Renderer
## 🎯 LEVEL
This tutorial is designed for artists who have **basic knowledge of the software**.
I explain the workflow step by step so you can follow along and understand how the material is created.
## 🎁 100% FREE
Download the tutorial and project files for free and learn how to create your own Fabric Materials in Substance 3D Designer.
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**Fabric Material Tutorial • Substance 3D Designer • SBSAR • Project Files • 3ds Max Scene**
Learn the workflow. Study the project. Create your own materials.
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