LIMITED-TIME LAUNCH OFFER — 25% OFF
Regular Price: $24
Launch Price: $18
Discount Code: QUADSKETCH_25
Use code QUADSKETCH25 at checkout to receive 25% off QuadSketch V1 & V2
This introductory offer is available for a limited time.
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Interactive Retopology Add-on for Blender
QuadSketch is an interactive retopology add-on for Blender designed to make clean quad topology faster, more intuitive, and more controllable.
Instead of manually building topology vertex by vertex, QuadSketch provides a dedicated workflow for drawing, extending, refining, connecting, and editing quad topology directly over your high-resolution source mesh.
Whether you are retopologizing characters, creatures, heads, hard-to-follow organic surfaces, or other complex models, QuadSketch gives you direct control over topology and edge flow while keeping your work closely aligned to the original surface.
Traditional retopology can involve a large amount of repetitive vertex and edge placement.
QuadSketch is built around a more interactive approach: draw where you want the topology to go, build controlled quad surfaces, refine the result, and continue editing without constantly switching between different tools and workflows.
The result is a streamlined retopology workflow designed for artists who want more direct control over their topology.
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CORE FEATURES
- Start Retopo: Create quad topology directly from drawn strokes over the source surface.
- Guide Strip: Build controlled quad strips and guide edge flow across complex surfaces.
- Vertex Surface: Create topology using precise vertex-based placement and surface-aware control.
- Extend: Continue existing topology across the source surface while maintaining the retopology workflow.
- Stitch Edges: Connect separate topology patches into a continuous mesh.
- Weld Vertex & Weld Edge: Quickly merge and connect topology elements when building or refining your mesh.
- Refine Brush: Make local topology corrections and improve the placement of vertices and edge flow directly on the surface.
- Loop Edit & Tools: Insert, remove, relax, smooth, and optimize topology loops for cleaner and more even edge flow.
- Symmetry Workflow: Speed up retopology on symmetrical models and work efficiently across mirrored surfaces.
- Patch Workflow: Build larger retopology projects in manageable sections and connect separate topology patches when needed.
- Topology Statistics: Monitor vertex and polygon counts directly inside the QuadSketch workflow.
- Viewport Controls: Adjust topology display and surface visibility to keep your working topology easy to read.
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- DESIGNED FOR CHARACTER & ORGANIC RETOPOLOGY
QuadSketch is particularly useful for character, creature, and organic modeling workflows where clean topology and controlled edge flow are important.
Use it for:
- Character retopology
- Creature retopology
- Head and facial topology
- Organic modeling
- High-poly to low-poly workflows
- Clean quad topology
- Edge-flow planning
- Mesh refinement
- Building topology patches
- Preparing meshes for further modeling, sculpting, rigging, and animation workflows
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A typical QuadSketch workflow can be as simple as:
- Set your high-resolution source mesh.
- Draw the initial topology.
- Build and extend quad surfaces.
- Connect separate topology sections.
- Refine vertex placement and edge flow.
- Adjust loops and topology where necessary.
- Use symmetry and viewport controls to speed up the process.
- Finish with a clean, editable quad-based retopology mesh.
QuadSketch is designed to keep this process inside a focused retopology workflow rather than forcing you to manually manage every topology operation from scratch.
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- QuadSketch V1.0 Blender add-on
- Complete PDF User Guide
- Step-by-step video training
- Installation and workflow documentation
- All tools and features included in the V1.0 release
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QuadSketch V1.0 includes a complete PDF user guide and step-by-step video training covering installation, the main tools, retopology workflows, and practical usage.
The learning resources are designed to help you understand the complete QuadSketch workflow rather than simply explaining individual buttons.
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QuadSketch V1.0 is designed for Blender 4.2 and newer.
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If you encounter a problem, please include your Blender version, QuadSketch version, a short description of the issue, and a screenshot or video when possible.
Updates and support are provided through the product page.
QuadSketch V2.0 — Major Update
QuadSketch V2 is a major update that expands the original retopology workflow with new topology creation tools, improved patch workflows, enhanced loop control, new surface editing tools, expanded symmetry options, and improved viewport controls.
NEW TOOLS
- Draw Patch — Create quad topology patches directly from strokes with interactive row and column control.
- Counter Loop — Create controlled topology loops around cylindrical and continuous surfaces with adjustable segment counts.
- Circular Cap — Create clean circular topology caps with controlled segment counts.
- Move Brush — Move and reposition topology directly across the source surface.
- Refine Brush — Refine local vertex placement and improve topology flow directly on the surface.
SYMMETRY IMPROVEMENTS
Expanded Symmetry — Added Y and Z symmetry axes alongside the existing X symmetry workflow, providing greater flexibility when working on symmetrical models and complex surfaces.
WORKFLOW IMPROVEMENTS
- Expanded patch-based retopology workflow
- Improved loop creation and editing
- Enhanced symmetry controls
- Improved topology and surface display controls
- Improved workflow feedback and topology statistics
- Better control for complex organic retopology
LEARNING RESOURCES
QuadSketch V2 also includes updated documentation and 15+ step-by-step video tutorials covering the new V2 tools and workflows.
All existing QuadSketch customers receive access to the V2 update through the same product.