This course explains my approach to creating aircraft designs with very smooth and organic shapes. It covers all the technical aspects of my workflow, as well as the design principles I use for these concepts. In each of the four stages, there is a 10–15 minutes video of theory, the rest is a timelapse of the process(4x speed) narrated in English covering what I'm doing.
Difficulty: Intermidiate - For artists who already knows the basics of Blender and Plasticity. Not a step by step tutorial.
Software: Plasticity and Blender are 99% of what we need. Plasticity Studio version would be used for Polysplines command but I will also show how you can replace this feature using free Fusion360 version or Moi3d. Photoshop will be used to enhance the final renders.
What you get: 8+ hours of content with English narration in the key parts, explaining my pipeline for creating aircraft designs with organic shapes. Project files from multiple stages of the process are included. Blender rendering files includes two scenes with a UAV on the black background.
Personal license allows you to use the project files for educational and personal purposes. The Team licenses give you permission to use this concept in any commercial projects. However, reselling this asset directly or in any way that allows it to be extracted is prohibited.
Release Notes
Added Cruise_Missile_Extra.zip containing additional 2 hours demo when I use the same core principles but on a smaller scale creating a cruise missile concept.