The tutorial is fully narrated in English.
You will learn how to think and execute all the steps necessary to go from an idea to the full execution of a realistic character for cinematic or AAA games rendered in a real-time engine like Unreal.
You will learn:
How to block out a character costume and accessories, and how to set up proper scaling in Maya and ZBrush.
From
There you will sculpt, model and retopologize the model in ZBrush and Maya.
The texture will be done in Mari for the skin Base textures and Skin detailing
Substance Painter for the clothing and accessories.
With all that ready you will learn how to import all those assets in Unreal Engine, create basic materials and use advanced ones to set up a scene to render.
You will lear how to create Hai with Grids and texture them with Fibershop
As a bonus, you will learn
how to create a basic rig using mGear and NG skin tools for painitng Weights.
The final step wiill be setting up lighting and cameras for final Renders in Unreal Engine Path tracing including some Camera animation to make you final product more dinamic and engaging.
Chapters list:CH01_The Brief CH02_Maya And Zbrush set up CH03_Character Blockout CH04_Accessorie_Dett CH05_Necklaces CH06_Refining the Top CH07_Refining the Necklace CH08_Intro to Marvelous CH09_Garment creation CH10_Clothing Retopology CH11_Import clothing to Zbrush CH12_Sculpting the Clothing CH13_Head Secondary Forms CH14_Head_Detailing CH15_Finalazing_Details CH16_Hand Detailing CH17_Finalizing the sculpt CH18_Finalazing topology and UVs CH19_Getting all in S.P CH20_Texturing Skin in Mari CH21_Finalizing Skin in Substance CH22_Finalizing the hands CH23_Texturing the Clothing CH24_Texturing Accessorie CH25_Getting into Unreal CH26_Creating Materials CH27_The Eyes CH28_Lashes CH29_Hair Creation CH30_Hair Cards CH31_Creating_Braids CH32_Finalizing the Hair CH33_Hair_Material CH34_Rigging the Character CH35_Look_Dev CH36_Final Renders