Add controlled crack, chip, and surface damage detail with 50 unique designs prepared for Blender, Substance Painter, UE5, ZBrush, and universal 2K PBR map workflows.
What This Is
Surface Crack Brush & Decal Pack Vol.1 is a mixed brush-resource pack for artists who need believable cracked stone, damaged walls, broken floor slabs, worn props, and stressed surface detail without rebuilding every mark from scratch.
The pack is built around shape-first crack damage: choose the crack design that fits the surface, then use the version that matches your workflow. The same controlled design family is prepared for brush, decal/stencil, parallax-style and displacement-style material preview workflows, and universal map use.
What's Included
- 50 unique surface crack designs.
- 200 total deliverables: 50 crack designs prepared for brush, decal/stencil, parallax-style preview, and displacement-style material workflows.
- Four software lanes: Blender, Substance Painter, Unreal Engine 5, and ZBrush.
- Universal 2K PBR maps for each design: BaseColor, Opacity, Height, Normal OpenGL, Roughness, and AmbientOcclusion.
- Preview/support images plus complete software guides with embedded tutorial videos.
- ArtStation version options for 5-design all-software starter, 20-design Blender pack, 50-design Blender pack, 50-design all-software creator bundle, and Studio / Team use.
The count is intentionally clear: this is not 200 separate unique crack designs. It is a 50-design crack library prepared so the same visual family can be used through different practical routes.
Preview The Full Crack Range
The gallery is designed to help you inspect the pack before choosing a version. It includes the full 50-design range, software-specific artwork, map/stencil sheets, parallax-style and displacement-style preview images, and interface screenshots for Blender, Substance Painter, UE5, and ZBrush workflows.
Use the overview images to compare the crack shapes, then use the software images to decide which version makes sense for your pipeline.
What Comes In Each Software Pack
- Blender pack: for artists who want the crack designs for decal-style presentation, parallax-style depth previews, displacement-style material testing, sculpt/detail workflows, and Blender-based scene work. Includes a complete Blender guide with 20 embedded tutorial videos.
- Substance Painter pack: for texture artists who want the crack designs as controlled stencil, stamp, and surface-damage painting resources. Includes a complete Substance Painter guide with 10 embedded tutorial videos.
- Unreal Engine 5 pack: for real-time artists who want the crack designs for decal-style and surface-detail presentation inside UE5 workflows. Includes a complete Unreal Engine 5 guide with 5 embedded tutorial videos.
- ZBrush pack: for sculptors who want the crack designs for alpha-style sculpting and relief surface detail. Includes a complete ZBrush guide with 3 embedded tutorial videos.
- All-software bundle: includes the Blender, Substance Painter, UE5, and ZBrush lanes, plus the shared universal 2K PBR maps and the verified ArtStation support/free-gift package with four software guides and coupon.
Key Features
- Focused crack and surface-damage theme for environment art, props, terrain pieces, stone, walls, floors, armor wear, and damaged architectural surfaces.
- Consistent numbering from 001 to 050, so the same design can stay recognizable across maps and software lanes.
- OpenGL normal maps only, keeping the normal-map convention clear.
- Universal maps included as the shared source for custom materials, shader setups, stencil workflows, or pipeline-specific use.
Universal 2K PBR Maps
Each design includes universal 2K PBR map support where the matching map tier is attached: BaseColor, Opacity, Height, Normal OpenGL, Roughness, and AmbientOcclusion. These maps are shared support for custom materials, shader setups, decals, stencils, and pipeline-specific use; they are not a separate fifth counted use mode.
Which Version Should I Choose?
- 5-design starter: choose this if you want to test the crack style and workflow before buying a larger version.
- 20-design Blender version: choose this if you mainly work in Blender and want a focused mid-size set with matching maps and the written Blender guide.
- 50-design Blender version: choose this if Blender is your main workflow and you want the full 50-design range with matching maps and the written Blender guide.
- 50-design all-software Creator Bundle: choose this if you move between Blender, Substance Painter, UE5, and ZBrush, or want the same crack family available across all four lanes.
- Studio / Team License: choose this only when multiple people inside one company or team need internal access.
How To Use
Use the crack designs as controlled surface-damage inputs rather than random decoration. Start with one main fracture that matches the stress direction of the wall, slab, sculpt, prop, or material, then add smaller chips or secondary cracks only where they support the surface story.
Compatibility And License
The pack is structured for Blender, Substance Painter, Unreal Engine 5, ZBrush, and universal PNG map workflows. The 20-design half pack is an all-software route. The Blender single-software version keeps one full 50-design download focused on Blender, while the all-software bundles are for artists who move between all four lanes.
Commercial use is included in every paid tier for one creator. Choose the Studio / Team License only if multiple people inside a company or team need internal access to the files.
What Is Not Included / Limits
- OpenGL normal maps are included; DirectX normal maps are not included.
- This is not a procedural crack generator.
- This is not a scanned or photogrammetry crack library.
- Do not treat 200 total deliverables as 200 unique brush designs.
Grab the version that fits your workflow and make believable cracks, chips, and damaged surfaces much easier to build.
Neil - 3D Tudor