New Substance Painter Plugin! 🎨
If you bake in Marmoset, but texture in Painter, AutoMap is your new best friend. 🤝 I’ve designed it to improve optimization in your painting workflow and freely focusing on texturing part! ✨
🎬Check AutoMap Video Tutorial: https://www.youtube.com/watch?v=iaOT_5budIw
🚀 One-Click Link: Instantly connects all externally baked maps imported in Painter project, across all texture sets.
🧠 Smart Suffix Logic: Handles prefixes (like tex_), focusing on core name and avoids false positives between similar materials.
✨✨✨ If you liked the product, don't forget to drop a review!~✨✨✨
🛠 Full Mesh Maps Support:
[TOKEN LOGIC]
• Normal: [_nm, _nrm, _normal, _n]
• AO: [_ao, _occ, _occlusion]
• ID: [_matid, _id, _objid]
• Curvature: [_curvature, _curve]
• Thickness: [_thickness, thick]
• And even : Height, Position
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🧩Texture/Material Matching:
[SMART MATCHING LOGIC]
The plugin uses an advanced "Suffix-End" matching logic to ensure 100% accuracy,
even with complex file names or shared prefixes (e.g. "tex_").
RULE: [Material Name]_[Suffix] must be identical for both texture and material.
For ex. (Texture Set) Material "hero_01" and its textures:
MATCHED:
- hero_01_normal.png
- hero_01_ao.tga
- hero_01_id.tif
IGNORED:
- h_01_normal.png -> Core name "h" isn't "hero"
- hero_nm_01.png -> Suffix is not at the end
- hero_01_pos.png -> "pos" is not a valid token
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Hope it helps!🎨
Notes: 🖋️
- Tip: After activating AutoMap in Edit Menu, click or rotate the viewport to refresh UI, in order to see all mesh maps of all texture sets applied on model.