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Update v1.2 new features :
- ✅ Multiple Texture Sets (Body, Hair, Shoes, etc.)
- ✅ UDIM naming (.1001, .1006) — auto-stripped
- ✅ Two folder structures: subfolders per TS or prefixed filenames
- ✅ Automatic matching based on Texture Set name
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🎨 Auto Texture Loader — Substance 3D Painter Plugin⚡ Say Goodbye to Manual Texture Loading!
Tired of dragging and dropping textures one by one? Auto Texture Loader automates the entire workflow — from importing your FBX model to loading textures and exporting PBR maps — all in just one click!
✨ Key Features🖼️ Single Model Mode
- 📂 Select your FBX file, Material folder, and Mesh folder — done!
- 🧠 Smart texture detection: supports basecolor.png, hammer_roughness.png, asset01_normal.png and more
- 🔄 Automatically creates project, loads model, and applies all textures
📦 Batch Processing Mode
- 🚀 Process hundreds of models in one go!
- 📁 Define your own folder names for material & mesh textures
- 🎯 Smart FBX selection: prioritizes Lowpoly models, falls back to smallest file size
- ⏹️ Stop button with real-time progress bar — stay in control
🧩 Smart Channel Management
- 🔓 Auto-enables missing channels (AO, Opacity, Emissive, etc.)
- 🎛️ Supports all Mesh Map types: Normal, Curvature, AO, Opacity, Bent Normals, Height, Thickness, Position, ID, World Space Normal
- 🎨 Supports all Material channels: BaseColor, Metallic, Roughness, Normal, Height, AO, Opacity, Emissive, Displacement
📤 One-Click PBR Export
- 🖼️ Exports BaseColor, Metallic, Roughness, Normal (OpenGL + DirectX), AO, Opacity
- 📐 Custom resolution: 512 / 1024 / 2048 / 4096
- 🏷️ Textures auto-named after folder (e.g., Asset_01_BaseColor.png)
- 📁 Exported to PBR_Textures/ folder next to your model
💡 Quality of Life
- 💾 Remembers your last paths — no need to re-browse every time!
- 📊 Live progress window showing each step in real-time
- 🖥️ Clean, unified UI — everything in one window
- 🎯 Works with Substance 3D Painter 11.0 and 11.0 Steam Edition
🚀 Why Auto Texture Loader?❌
Without Plugin✅ With PluginOpen FBX manuallyOne click!Drag textures one by oneAuto-detected & loadedEnable AO/Opacity channels manuallyAuto-enabledExport and rename texturesAuto-export with folder names10+ minutes per model⚡ Seconds!Batch? Forget about it...📦 Unlimited batch processing!
Release Notes
What's New in v1.3 :
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Substance Painter 12 Support — Fully compatible with SP 12
Update v1.2 new features :
✅ Multiple Texture Sets (Body, Hair, Shoes, etc.)
✅ UDIM naming (.1001, .1006) — auto-stripped
✅ Two folder structures: subfolders per TS or prefixed filenames
✅ Automatic matching based on Texture Set name