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This  high-quality, Game-Ready Sniper Rifle prop developed using a complete AAA Highpoly to Lowpoly PBR workflow.
This asset is highly optimized for modern tactical and military environments. The final Low-Poly mesh is incredibly efficient at 50.382 Tris (25.20 Faces), ensuring excellent performance in game engines. All fine surface details were accurately baked from the massive 5.079 Million Tris High-Poly model.
Surfaces are textured in 4K UDIM resolution, guaranteeing high Texel Density across the entire asset. The Physically Based Rendering (PBR) textures capture realistic wear, brushed steel, and polymer imperfections.
Special Feature: Dual Material Exports
The package includes two separate, meticulously calibrated 4K PBR material sets: one optimized specifically for Blender/Marmoset rendering and one for Unreal Engine, ensuring maximum visual fidelity regardless of your pipeline.
🛠️ Key Features & Technical Specs
FeatureDetailsWorkflowFull Highpoly (5M Tris) → Lowpoly (50K Tris) PBR Workflow.Lowpoly Geometry 50,382 Tris / 25.20 Faces / 25.269 Verts(Highly Optimized)Formats.blend, .fbx, .obj (All essential formats included).Textures4K UDIM Textures (BaseColor, Metallic, Roughness, Normal, AO).CompatibilityTested in Blender, Unreal Engine 5, and Marmoset Toolbag.
📦 Included Files (The Complete Asset Pack)
This package is meticulously organized and includes everything needed for a professional pipeline:
Low-Poly Model: Optimized, Game-Ready Mesh (FBX & OBJ).
High-Poly Model: Source files for cinematic rendering or detail reference.
Blender Scene File (.blend): Final scene with lighting and materials set up.
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UDIM Textures (4K): Organized into folders:
Low-Poly 4K Textures: A separate 4K texture set optimized for the Low-Poly mesh.
⚠️ NOTE ON TUTORIAL FORMAT:
This is a silent tutorial. All learning is demonstrated through clear screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over or spoken commentary.
📚 Complete Workflow Tutorial (Included/Optional)
The entire 9-hour, 56-minute AAA pipeline is included! Learn the full process from 5 Million Tris to a fully rendered 50K Tris asset with UDIMs.
Workflow StageTimeParts/Sections
Modeling & Detailing (Highpoly)5 Hours 11 Parts
Retopology (Lowpoly)1 Hour 1 Part
UV Unwrapping & UDIMs 2 Hours 4 Parts
Baking (Normal/AO Maps)16 Minutes 1 Part
Texturing (Substance Painter PBR)1 Hour 2 Parts
Rendering & Presentation (Marmoset/Blender)1 Hour 38 min 2 Part
[https://youtu.be/KXoeEZgnJHM]
đź’Ą Bundle Option
Get both the Game-Ready Asset and the Complete Tutorial together and save—perfect for artists who want to both learn and use the final product professionally.
Release Notes
âś… Key Updates to File Structure and Pricing Model:
To provide the best quality and easier content management for our customers, the file structure of this package has been significantly updated:
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Complete File Separation: All assets are now clearly and completely separated into dedicated folders:
Low-Poly Models (Game-Ready): Optimized models ready for direct use in game engines.
High-Poly Models (Source Files): High-detail sculpts/meshes for technical artists, retopology, and modifications.
4K/8K Textures: High-resolution texture maps.
Flexible Pricing Model: You can now purchase the Low-Poly or High-Poly versions separately, based on your specific project needs. However, the Full Bundle remains the best and most cost-effective option to get both versions and maximum value.
General Optimization: Improved folder structure and file naming for a better user experience and easier integration.
đź’ˇ Note for Previous Buyers:
Attention Previous Buyers: Customers who have already purchased the original full bundle will receive all new files (including the separated Low-Poly and High-Poly versions) as a free update. Thank you for your continued support!