Blender to Zbrush Bridge (Windows Only)

in  Resources
4.6based on 36 ratings,23 reviews
Individual
USD $3.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Individual user license Read MoreRead Less
Files (3)
Blender Bridge for 4.0.rar
rar / 310 MB
Blender Bridge OBJ.rar
rar / 310 MB
Blender Bridge FBX.rar
rar / 150 MB
Quantity:
Studio
USD $10.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Studio License Read MoreRead Less
Files (3)
Blender Bridge for 4.0.rar
rar / 310 MB
Blender Bridge OBJ.rar
rar / 310 MB
Blender Bridge FBX.rar
rar / 150 MB
Quantity:
https://artstn.co/m/OyXKp
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Ratings & Reviews

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Reviews (23)
00Report| Release v.3.0 | Individual | 4 months ago
This thing renamed all my files in blender and wasn't able to export multiple assets at once. Apparently hasn't been updated in ages, either. Very cool
00Report| Release v.3.0 | Individual | 6 months ago
Huge time-saver.
00Report| Release v.3.0 | Individual | 8 months ago
Hi! Really love your plugin, thanks a lot! But I have two quqastions: 1. Why after importing my object has thr name sort of "BlenderBridge.022"? Can you fix it? 2.Is it possible to transfer creases from Blender to Zbrush, and from Zbrush to Blender. In the past I used some plugin for Maya and its tranfer creases from Maya to Zbrush in fbx format. Thanks in adwance)
10Report| Release v.3.0 | Individual | over 1 year ago
Great addon and does the job, better than GoB in my opinion. The only thing I'd ask Dylan is, could you please make it so the OBJ export/Import version doesn't rename all the blender meshes to 'BlenderBridge01,02 etc?' I know we can use the FBX version instead but I like having less clicks. Great work either way
00Report| Release v.3.0 | Individual | almost 2 years ago
I was looking for a replacement that allows the same workflow from the radio tutorial by Simon Fuchs minus maya and this plugin is the solution, what a godsend, I only kept using maya cuz i loved that workflow but no more, great work man Edit: I lowered the score cuz in order to make this work like i was planning to you need to manually triangulate the mesh in blender, there's no way to automatically do this upon export so it takes longer
00Report| Release v.3.0 | Individual | almost 2 years ago
Thank you!
00Report| Release v.3.0 | Individual | about 2 years ago
Perfect for duel Blender to Zbrush users. Once all set up it runs buttery smooth! A+++ addon!
00Report| Release v.3.0 | Individual | over 2 years ago
great product thanks to the developer
00Report| Release v.3.0 | Individual | over 2 years ago
A very good plug-in, but I have to raise some questions. fbx import and export cannot directly replace the model with the same name, which is very confusing. Because most of our work is like this, adding subdivisions and sculpted models in ZBrush requires importing the lowest level model into Blender or editing or unfolding UVs, and then importing it back to ZBrush to replace the lowest level and retain the subdivisions, if it is only a single model Mutual guidance does not make any sense. In addition, when importing a certain software, this plug-in can only create a new tool (in blender, it directly creates a new model) and cannot directly replace the original model, which is confusing.
10Report| Release v.3.0 | Individual | over 2 years ago
Super

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