PBR Spec/Gloss to Metal/Rough Converter  

in  Resources
4.8based on 21 ratings,12 reviews
Special Offer! Get 10% off when you buy 2 products. Get 20% off when you buy 3 or more products. Applies to all products from this seller only from USD $5.00 to  USD $100.00
Student  
USD $5.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
SpecGloss_to_MetalRough_Converter.sbsar
sbsar / 29 KB
Quantity:
Indie  
USD $10.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
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Files (1)
SpecGloss_to_MetalRough_Converter.sbsar
sbsar / 29 KB
Quantity:
Studio  
USD $40.00
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
SpecGloss_to_MetalRough_Converter.sbsar
sbsar / 29 KB
Quantity:
Extended Commercial License  
USD $70.00
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

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Files (1)
SpecGloss_to_MetalRough_Converter.sbsar
sbsar / 29 KB
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Ratings & Reviews

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Reviews (12)
10Report| Release v.1.2 | Indie | over 1 year ago
Life saver
00Report| Release v.1.2 | Student | almost 2 years ago
metallic map cannot have values between 0 and 1, which leads to inconsistencies between the converted textures and the original, otherwise works as intended
10Report| Release v.1.2 | Student | over 2 years ago
works perfectly as advertised! this should be an official tool.
00Report| Release v.1.2 | Student | about 3 years ago
In each model that was converted, there were problem areas, sometimes there were a catastrophic number, and all this had to be edited by hand, adjusted with levels, and then transferred from the specular layer to basecolor in Photoshop! As a rule, all this is in dark places. I think that such things should be indicated in the description!
20Report| Release v.1.2 | Student | over 3 years ago
Works perfectly
10Report| Release v.1.2 | Student | almost 4 years ago
Perfect for it says it does. There might be some really small differences before and after conversion, but nothing really major
10Report| Release v.1.2 | Student | almost 4 years ago
Perfectly what I often need. Thank you!
10Report| Release v.1.2 | Indie | over 4 years ago
Very awesome product, saved me alot of time
10Report| Release v.1.2 | Student | over 4 years ago
Great! Thank you, it helps me.
10Report| Release v.1.2 | Student | almost 5 years ago
easy to use works as adverstised

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