Military cap with buff (2024) / mv2 / zprj obj fbx highpoly
CLO 3D / Marvelous Designer native ZPRJ info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2 (Luka), hairless, 550 mm head size, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 2-5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (button, buckle): tris, highpoly
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, seamless camo print, 3D seamlines in normal map
• Colorways: 1
• Active tools: "solidified" brim
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 20,234; vertices = 19,897
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: camo
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount: faces = 761,834; vertices = 481,404
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: camo
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
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